Age | Commit message (Collapse) | Author |
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...from "bytes" to "size_in_bytes".
I thought at first that `bytes` meant the variable contained
bytes that the decoder would read from.
Also, this variable is called `sz` (for `size`) in the spec.
No behavior change.
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Introduce optimization that determines if one node is preceding,
following, ancestor or descdendant of another node by comparing
ancestors chains of both nodes which is much cheaper than using
Node::is_before() that can walk whole subtree in the worst case.
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Since the color interpolation requires two pixels in the horizontal and
vertical direction to work, 1 pixel wide or high bitmaps would cause a
crash when scaling. Fix this by clamping the index into the valid range.
Fixes #16047.
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SVG presentation attributes are parsed as CSS values, so we also need to
handle CSS variable expansion when handling them.
This (roughly) matches the behavior of other engines. It's also used on
the web, for example on https://stripe.com/ :^)
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If we finish parsing a calculation tree and it still contains
UnparsedCalculationNodes, then it's not valid, and we shouldn't create
a StyleValue from it.
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Same optimization as HTMLCollection, ported to LiveNodeList.
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This avoids a ton of work when painting large documents. Even though it
would eventually get clipped by the painter anyway, by bailing out
earlier, we avoid a lot more work (UTF-8 iteration, OpenType lookups,
etc).
It would be even nicer if we could skip entire line boxes, but we don't
have a fast way to get the bounding rect of a line box at the moment.
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Some of the live HTMLCollection only ever contain children of their root
node. When we know that's the case, we can avoid doing a full subtree
traversal of all descendants and only visit children.
This cuts the ECMA262 spec loading time by over 10 seconds. :^)
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In addition, this renames the internal timer to better suit its new
purpose since the playback state handlers were added. Not only is it
used to time frame presentations, but also to poll the queue when
seeking or buffering.
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Running decoding on the main thread can cause frames to be delayed due
to the presentation timer waiting for a decode to finish. If a frame
takes too long to decode, this delay can be quite visible. Therefore,
decoding has been moved to a separate thread, with frames sent to the
main thread through a thread-safe queue.
This results in frame times going from being late by up to 16ms to a
very consistent ~1-2ms.
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We can now trust `Gfx::Rect<T>` to correctly calculate rectangle
intersections when `T = float`.
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Previously, calling `.right()` on a `Gfx::Rect` would return the last
column's coordinate still inside the rectangle, or `left + width - 1`.
This is called 'endpoint inclusive' and does not make a lot of sense for
`Gfx::Rect<float>` where a rectangle of width 5 at position (0, 0) would
return 4 as its right side. This same problem exists for `.bottom()`.
This changes `Gfx::Rect` to be endpoint exclusive, which gives us the
nice property that `width = right - left` and `height = bottom - top`.
It enables us to treat `Gfx::Rect<int>` and `Gfx::Rect<float>` exactly
the same.
All users of `Gfx::Rect` have been updated accordingly.
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Before this change, LayoutState essentially had a Vector<UsedValues*>
resized to the exact number of layout nodes in the current document.
When a nested layout is performed (to calculate the intrinsic size of
something), we make a new LayoutState with its own Vector. If an entry
is missing in a nested LayoutState, we check the parent chain all the
way up to the root.
Because each nested LayoutState had to allocate a new Vector with space
for all layout nodes, this could get really nasty on very large pages
(such as the ECMA262 specification).
This patch replaces the Vector with a HashMap. There's now a small cost
to lookups, but what we get in return is the ability to handle huge
layout trees without spending eternity in page faults.
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This fixes a null pointer dereference when double-clicking in text
content on some pages.
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By deferring allocation of StaticNodeList objects until we know somebody
actually wants the MutationRecord, we avoid a *lot* of allocation work.
This shaves several seconds off of loading https://tc39.es/ecma262/
At least one other engine (WebKit) skips creating mutation records if
nobody is interested, so even if this is observable somehow, we would
at least match the behavior of a major engine.
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Before this, any style change that mutated a property we consider
"layout-affecting" would trigger a complete teardown and rebuild of the
layout tree.
This isn't actually necessary for the vast majority of CSS properties,
so this patch makes the invalidation a bit finer, and we now only
rebuild the layout tree when the CSS display property changes.
For other layout-affecting properties, we keep the old layout tree (if
we have one) and run the layout algorithms over that once again.
This is significantly faster, since we don't have to run all the CSS
selectors all over again.
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Trim whitespace of the alpha component before calling
parse_first_floating_point, which doesn't handle it.
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Case-preserving behavior matches observed behavior of other browsers and
the specification.
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Corrects a slew of titles, buttons, labels, menu items and status bars
for capitalization, ellipses and punctuation.
Rewords a few actions and dialogs to use uniform language and
punctuation.
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Increases default dimensions of InputBox, giving it slightly more
divine proportions. Prompt text now always appears above the editor.
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This makes `kill` and `killall` work correctly with signal names.
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Pixels will leave the lossy decoder with alpha set to 255.
The old code would be a no-op in that case.
No observable behavior change yet, since there still is no
decoder for lossy webp.
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Rather than queueing microtasks ad nauseam to check if a media element
has a new source candidate, let the media element tell us when it might
have a new child to inspect. This removes endless CPU churn in cases
where there is never a candidate that we can play.
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Fixes a bug that if box creates new formatting context then all already
collapsed margins are ignored and only margin_top is used.
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This fixes a crash in box_baseline, due to cells created for
display: table expecting a box child and getting the inline node wrapper
instead.
Fixes #18972.
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This helps with debugging why fonts cannot be found.
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This is enough to make Discord not throw up "Well this is awkward" on
login.
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Required by Discord's Birthday page.
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This now allows websites such as Discord, YouTube and your favourite
"Right Click" xkcd comic to open a custom context menu when you right
click. You can bypass this by holding shift, just like Firefox.
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Avoid possible null optional dereference when creating border radius
clipper, and avoid creating clipper if the clip rect is empty (which
prevents some debug spam). Also remove an unnecessary lambda.
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Implements assignment of sizes specified in grid-auto-columns/rows for
implicitly created tracks.
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Fixes crash in GridTrackSizeList::to_string() when line names are
missing.
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This reverts commit df304401178dc4e82edccdbe6e7a7a7d12eecfe9.
This scaling type is now unused, and has issues with painting outside of
the Painter's clip-rect.
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The callee that we're passing it to expects a GCPtr anyway, so there's
no need to explicitly dereference this.
Fixes a crash when loading https://spotify.com/
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Using HashTable of grid positions to represent OccupationGrid allows to
simplify positioning code. For example maybe_add_row() and
maybe_add_column() calls are not needed anymore because there is no
Vector<Vector<bool>> that need to be resized.
No observable changes in grid layout are expected :)
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It's not safe to allocate new cells while in a cell constructor.
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This fixes an issue where very early GC would crash trying to
dereference not-yet-initialized entries in the well-known symbol set.
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It's not safe to allocate from the GC heap while in the constructor of a
GC heap cell. (Because if this ends up triggering a collection, we may
end up trying to call through an uninitialized vtable).
This was already done safely in the initialize() virtual in much of
LibJS and LibWeb. This patch moves the logic for prototypes, mixins,
and CSSStyleDeclaration as well.
Fixes a long-standing GC crash that was pretty easy to reproduce by
refreshing https://vercel.com/
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Adjust computing the table height and positioning of cells to account
for the rowspan property.
Fixes #18952.
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Fixes a crash when loading https://vercel.com/
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Since the specifications indicate that the algorithm for sizing tracks
without any spanning items is a simplified version of the more general
algorithm used for sizing tracks with spanning items, we can reuse the
code to size both cases.
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