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2022-02-24LibWeb: Parse Angle/Frequency/Resolution/Time typesSam Atkins
2022-02-24LibWeb: Move length-unit-from-string code into LengthSam Atkins
This means the units are defined in a single place instead of two. Also removed the verify that we didn't produce a bogus % dimension token in the Tokenizer, since this has never happened and the parser is not a tokenizer test suite. :^)
2022-02-24LibWeb: Implement CSS Time classSam Atkins
This corresponds to `<time>` in the grammar.
2022-02-24LibWeb: Implement CSS Resolution classSam Atkins
This corresponds to `<resolution>` in the grammar.
2022-02-24LibWeb: Implement CSS Frequency classSam Atkins
This corresponds to `<frequency>` in the grammar.
2022-02-24LibWeb: Implement CSS Angle classSam Atkins
This corresponds to `<angle>` in the grammar.
2022-02-24LibWeb: Account for `Calculated` in Length methodsSam Atkins
We were ignoring this in a couple of places.
2022-02-24LibWeb: Alphabetize LibWeb CMakeLists.txtSam Atkins
2022-02-23LibGUI/EmojiInputDialog: Skip multi code point emojis for nowLinus Groh
These will require some tweaking here and elsewhere in LibGUI, to handle both rendering of the emojis as single glyphs consistently, and faking key events with multiple code points after selecting one.
2022-02-23LibGUI/EmojiInputDialog: Automatically calculate the dialog sizeLinus Groh
This was getting way too crowded again. Let's just fix the FIXME. :^)
2022-02-23LibGfx: Add basic variation selector and regional indicator support :^)Linus Groh
I'm sure there's a spec for this somewhere, but this is a first working approximation. Closes #3315.
2022-02-23LibGfx+LibGUI: Support multi code point emojis in text painting :^)Linus Groh
This necessitates switching from passing a single code point to the callback to passing a non-const Utf8CodePointIterator instead. Note that the text selection mechanisms in LibGUI and LibWeb don't handle this properly yet; they still assume that each code point renders as one glyph. Similarly, width calculations for text widths don't either, so a single such an emoji will require space for more than one glyph. It also doesn't work in LibVT's TerminalWidget, where each code point is handled and rendered separately, so LibGfx never gets a chance to check if subsequent code points could result in a combined emoji.
2022-02-23LibGfx: Add Emoji::emoji_for_code_point_iterator(Utf8CodePointIterator&)Linus Groh
In the common case of text rendering rather than getting the emoji bitmap for a fixed number of code points, we don't know how many code points make one emoji. As far as I can tell, the longest ones are up to ten code points, so we try to consume all of them and do a lookup during each iteration, and return the emoji for the longest chain of code points. Quite basic and definitely room for improvement, but it works!
2022-02-23LibGfx: Add Emoji::emoji_for_code_points(Span<u32> const&)Linus Groh
Not all emojis are just one code point, so the existing API is not sufficient: Emoji::emoji_for_code_point(u32). The file name for such emojis is simply each U+XXXX separated by an underscore.
2022-02-23LibGUI+Apps: Adjust Splitter spacingsthankyouverycool
Different thread highlights between widgets lead to different visual weights between splitters, even when they have the same width or height. This means some splitters look best at odd sizes while others even. This sets the default spacing to the most commonly used, depending on orientation, and adjusts spacing for a few apps based on the new paint rect. The most consistent look across apps requires some manual tweaking occassionally. Knurlheads, use your discretion!
2022-02-23LibGUI+Apps: Prevent Splitter children from being unresizablethankyouverycool
Splitters could be resized in such an order that all their remaining children were fixed size, leading to unfillable gaps on resize events. HackStudio and TextEditor already had logic to handle this edge case, so this patch factors it into a general solution for all Splitters. At least one widget is now guaranteed to be resizeable after a child is removed.
2022-02-23LibGUI+Apps: Let Splitters select which resizee to set fixedthankyouverycool
This gives Splitters more versatility when the right resizee is intended to remain fixed or be toggled on and off.
2022-02-23LibGUI: Adjust grabbable rect between Splitter widgetsthankyouverycool
Previously, the rect began on the edge of the first widget instead of immediately after, causing an overpaint visible on hover.
2022-02-23LibTLS: Add signature verification for DHE and ECDHE key exchangeMichiel Visser
This will verify that the signature of the ephemeral key used in the DHE and ECDHE key exchanges is actually generated by the server. This verification is done using the first certificate provided by the server, however the validity of this certificate is not checked here. Instead this code expects the validity to be checked earlier by `TLSv12::handle_certificate`.
2022-02-23LibCrypto: Add EMSA-PKCS1-V1_5 encoder and verificationMichiel Visser
This add an implementation for the EMSA-PKCS1-V1_5-ENCODE function from RFC8017 section 9.2. The verification of this encoding is implemented by simply encoding the message to be verified, and then comparing the two encoded string. The digest info for the different hash function is from RFC8017 section 9.2 notes 1. These byte sequences are actually ASN.1 encoded data, however these are always constant for a specific hash function and can be treated as opaque byte sequences.
2022-02-23LibTLS: ECDHE switch from FeatureNotSupported to NotUnderstood errorMichiel Visser
NotUnderstood will generate a TLS alert with an InternalError instead of crashing the RequestServer.
2022-02-23LibTLS: Add OutOfMemory error that will send an InternalError alertMichiel Visser
2022-02-23Libraries/LibCpp: Add parser test for out-of-line function definitionsItamar
2022-02-23LibCpp: Allow qualified names in AST Declaration nodesItamar
Previously, the names of declarations where stored as a simple StringView. Because of that, we couldn't parse out-of-line function definitions, which have qualified names. For example, we couldn't parse the following snippet: ``` void MyClass::foo(){} ``` To fix this, we now store the name of a declaration with a ASTNode::Name node, which represents a qualified named.
2022-02-22LibGL: Set correct matrices in `glFrustum` and `glOrtho`Jelle Raaijmakers
We were erroneously setting the projection matrix when `GL_MODELVIEW` was supplied.
2022-02-22LibGL: Improve `glFrustum` precision and error handlingJelle Raaijmakers
Do not convert to float too early. Additionally, handle some error cases for the input parameters.
2022-02-22LibGL: Clamp color in `glClearColor` to 0..1Jelle Raaijmakers
2022-02-22LibGL: Implement `glClearDepthf` and store as floatJelle Raaijmakers
Our API still specifies it as a double, but internally we communicate a float to the rasterizer. Additionally, clamp the value to 0..1 as described in the spec.
2022-02-22LibGL: Ignore stack on projection and model view matrix retrievalJelle Raaijmakers
Our implementation keeps the top-most item on the matrix stacks in a member variable, so we can always use that instead of considering the actual stack. Additionally, the current matrix mode should not influence retrieving the projection or model view matrix.
2022-02-22LibSoftGPU: Clean up some conditionals in `Device`Jelle Raaijmakers
No functional changes.
2022-02-22LibSoftGPU: Round rasterization position to nearest integerJelle Raaijmakers
This fixes the issue where e.g. `299.97` would be cast to an integer value of `299`, whereas the pixel's center would lie at `299.5` and would then erroneously be excluded.
2022-02-22LibSoftGPU: Apply regular cartesian coordinate systemJelle Raaijmakers
Currently, LibSoftGPU is still OpenGL-minded in that it uses a coordinate system with the origin of `(0, 0)` at the lower-left of textures, buffers and window coordinates. Because we are blitting to a `Gfx::Bitmap` that has the origin at the top-left, we need to flip the Y-coordinates somewhere in the rasterization logic. We used to do this during conversion of NDC-coordinates to window coordinates. This resulted in some incorrect behavior when rasterization did not pass through the vertex transformation logic, e.g. when calling `glDrawPixels`. This changes the coordinate system to OpenGL's throughout, only to blit the final color buffer upside down to the target bitmap. This fixes drawing to the depth buffer directly resulting in upside down images.
2022-02-22LibGL: East-const two methods in `Texture2D`Jelle Raaijmakers
No functional changes.
2022-02-22LibGL+LibSoftGPU: Use more expressive `is_power_of_two`Jelle Raaijmakers
2022-02-22LibSoftGPU: Rename `rgba` to `bgra` to reflect actual valueJelle Raaijmakers
2022-02-22LibGL: Use `clamp<float>` for depth rangeJelle Raaijmakers
We get `double`s as input, so convert them to `float` first.
2022-02-22LibSoftGPU: Generalize pixel buffers and standardize on BGRA8888Jelle Raaijmakers
Between the OpenGL client and server, a lot of data type and color conversion needs to happen. We are performing these conversions both in `LibSoftGPU` and `LibGL`, which is not ideal. Additionally, some concepts like the color, depth and stencil buffers should share their logic but have separate implementations. This is the first step towards generalizing our `LibSoftGPU` frame buffer: a generalized `Typed3DBuffer` is introduced for arbitrary 3D value storage and retrieval, and `Typed2DBuffer` wraps around it to provide in an easy-to-use 2D pixel buffer. The color, depth and stencil buffers are replaced by `Typed2DBuffer` and are now managed by the new `FrameBuffer` class. The `Image` class now uses multiple `Typed3DBuffer`s for layers and mipmap levels. Additionally, the textures are now always stored as BGRA8888, only converting between formats when reading or writing pixels. Ideally this refactor should have no functional changes, but some graphical glitches in Grim Fandango seem to be fixed and most OpenGL ports get an FPS boost on my machine. :^)
2022-02-22LibGL: Remove superfluous `AK::dbgln` aliasJelle Raaijmakers
2022-02-22LibSoftGPU: Remove `Device::wait_for_all_threads()`Jelle Raaijmakers
This function was added as a FIXME but was then arbitrarily invoked in the rest of `Device`. We are better off removing this FIXME for now and reevaluate introducing multithreading later on, so the code is not littered with useless empty function calls.
2022-02-22LibSoftGPU: Remove unused `AK/Function.h` includeJelle Raaijmakers
2022-02-22LibSoftGPU: Use `fabsf` instead of `fabs` for `float`Jelle Raaijmakers
Let's not do a `float -> double -> float` roundtrip. :^)
2022-02-22LibGL: Allow all primitives in `glBegin()`Jelle Raaijmakers
We check for primitive support in `glEnd()`, so we do not need to preemptively reject the mode in `glBegin()`. This allows `glBegin()` to be invoked with `GL_POINTS`, for example.
2022-02-23LibTest+Spreadsheet: Add some basic spreadsheet runtime behaviour testsAli Mohammad Pur
As there's a somewhat active development going on, let's keep the expected behaviour under tests to make sure nothing blows up :^)
2022-02-23LibJS: Print the expected and received value on expect.toEqual() failureAli Mohammad Pur
'ExpectationError' is hardly an actionable error message.
2022-02-21LibWeb: Support CSSStyleDeclaration.cssFloatAndreas Kling
Unlike all the other CSS properties, 'float' is special, and can only be accessed via 'cssFloat' on CSSStyleDeclaration. So this patch adds support for that. 1 point on ACID3! :^)
2022-02-21LibWeb: Implement Node.removeChild() in terms of "pre-remove"Andreas Kling
This is what the spec wants us to do.
2022-02-21LibWeb: Make document.write() work while document is parsingAndreas Kling
This necessitated making HTMLParser ref-counted, and having it register itself with Document when created. That makes it possible for scripts to add new input at the current parser insertion point. There is now a reference cycle between Document and HTMLParser. This cycle is explicitly broken by calling Document::detach_parser() at the end of HTMLParser::run(). This is a huge progression on ACID3, from 31% to 49%! :^)
2022-02-21LibWeb: Use correct coordinate space when measuring space between floatsAndreas Kling
When calculating how much space is available for inline content between left and right floated elements, we have to use coordinates in the containing block's coordinate space, since that's what floats use. This fixes an issue where text would sometimes overlap floats.
2022-02-21LibWeb: Calculate edge of containing block correctly when floating rightAndreas Kling
2022-02-21LibWeb: Don't shift right-floated boxes too much to the leftAndreas Kling
We were subtracting the content width of right-floated boxes from their X position for no reason. Removing this makes floats snuggle up to each other on the right side. :^)