Age | Commit message (Collapse) | Author |
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We can't report layout-dependent metrics without first ensuring that
layout is up-to-date.
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Allocations go in initialize().
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Unlike ensure_web_prototype<T>(), the cached version doesn't require the
prototype type to be fully formed, so we can use it without including
the FooPrototype.h header. It's also a bit less verbose. :^)
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This is a monster patch that turns all EventTargets into GC-allocated
PlatformObjects. Their C++ wrapper classes are removed, and the LibJS
garbage collector is now responsible for their lifetimes.
There's a fair amount of hacks and band-aids in this patch, and we'll
have a lot of cleanup to do after this.
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Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).
No functional changes.
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If we don't do this, we may be returning stale values.
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https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules
"The compiler is more likely to get the default semantics right and
you cannot implement these functions better than the compiler."
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This still is not perfectly correct but it's enough to trigger the
activation behavior of elements and gain us a point on Acid3. :^)
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Calling this "Box" made it very confusing to look at code that used both
Layout::Box and Painting::Box. Let's try calling it Paintable instead.
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The "paintable" state in Layout::Box was actually not safe to access
until after layout had been performed.
As a first step towards making this harder to mess up accidentally,
this patch moves painting information from Layout::Box to a new class:
Painting::Box. Every layout can have a corresponding paint box, and
it holds the final used metrics determined by layout.
The paint box is created and populated by FormattingState::commit().
I've also added DOM::Node::paint_box() as a convenient way to access
the paint box (if available) of a given DOM node.
Going forward, I believe this will allow us to better separate data
that belongs to layout vs painting, and also open up opportunities
for naturally invalidating caches in the paint box (since it's
reconstituted by every layout.)
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The Window object is part of the HTML spec. :^)
https://html.spec.whatwg.org/multipage/window-object.html
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This API now follows the spec a bit more closely, with regards to the
event being dispatched. There are still FIXME's but this is already an
improvement.
2% progression on ACID3. :^)
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I can't imagine how this happened, but it seems we've managed to
conflate the "event listener" and "EventListener" concepts from the DOM
specification in some parts of the code.
We previously had two things:
- DOM::EventListener
- DOM::EventTarget::EventListenerRegistration
DOM::EventListener was roughly the "EventListener" IDL type,
and DOM::EventTarget::EventListenerRegistration was roughly the "event
listener" concept. However, they were used interchangeably (and
incorrectly!) in many places.
After this patch, we now have:
- DOM::IDLEventListener
- DOM::DOMEventListener
DOM::IDLEventListener is the "EventListener" IDL type,
and DOM::DOMEventListener is the "event listener" concept.
This patch also updates the addEventListener() and removeEventListener()
functions to follow the spec more closely, along with the "inner invoke"
function in our EventDispatcher.
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This doesn't send the correct type of click event, but it does send
something, so it's already somewhat useful. :^)
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This isn't perfect (especially the global object situation in
activate_event_handler), but I believe it's in a much more complete
state now :^)
This fixes the issue of crashing in prepare_for_ordinary_call with the
`i < m_size` crash, as it now uses the IDL callback functions which
requires the Environment Settings Object. The environment settings
object for the callback is fetched at the time the callback is created,
for example, WrapperGenerator gets the incumbent settings object for
the callback at the time of wrapping. This allows us to remove passing
in ScriptExecutionContext into EventTarget's constructor.
With this, we can now drop ScriptExecutionContext.
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Some over-eager copy-pasting led to incorrect code for the new chain.
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Let's just use reference-counting pointers for this, even if it seems
safe not to.
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This function was unnecessarily nested, which created a scenario where
we could get stuck in an infinite loop without advancing the
current_object pointer up the browsing context container chain.
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Thanks to U9G for catching this! :^)
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The main deviation from the spec is that we don't have a straightforward
representation of the spec's "focusable area" concept.
I've left a bunch of FIXME's around for our future selves. :^)
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Instead of doing layout synchronously whenever something changes,
we now use a basic event loop timer to defer and coalesce relayouts.
If you did something that requires a relayout of the page, make sure
to call Document::set_needs_layout() and it will get coalesced with all
the other layout updates.
There's lots of room for improvement here, but this already makes many
web pages significantly snappier. :^)
Also, note that this exposes a number of layout bugs where we have been
relying on multiple relayouts to calculate the correct dimensions for
things. Now that we only do a single layout in many cases, these kind of
problems are much more noticeable. That should also make them easier to
figure out and fix. :^)
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The previous behavior of mapping a missing value to the "inherit"
state is incompatible. Now, a missing value maps to the "true" state,
which is the expected behavior.
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This makes it much clearer what this cast actually does: it will
VERIFY that the thing we're casting is a T (using is<T>()).
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SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
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These describe the border box of an element relative to their parent.
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(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)
Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.
We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
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Document and HTMLElement now inherit from HTML::GlobalEventHandlers
which allows them to support "onfoo" event handler attributes.
These are assignable both via IDL attributes and content attributes.
Event listeners constructed this way get a special "attribute" flag
on them so we know which one to replace if you reassign them.
This also allows them to coexist with EventTarget.addEventListener().
This is all a bit sloppy, but it works decently for a first cut.
The Window object should also inherit GlobalEventHandlers, but since
we don't generate it from IDL, I haven't taken that step here.
Also this would be a lot nicer if we supported IDL mixins.
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