Age | Commit message (Expand) | Author |
---|---|---|
2022-12-17 | LibSoftGPU: Make output in PixelQuad generic | Stephan Unverwerth |
2022-12-17 | LibSoftGPU: Make input in PixelQuad generic | Stephan Unverwerth |
2022-09-11 | LibGL+LibGPU+LibSoftGPU: Implement matrix stack per texture unit | Jelle Raaijmakers |
2022-05-09 | LibGL+LibGPU+LibSoftGPU: Implement point and line drawing | Jelle Raaijmakers |
2022-05-05 | LibSoftGPU: Move back to `i32`-based subpixels | Jelle Raaijmakers |
2022-04-06 | LibGL+LibGPU+LibSoftGPU: Move Vertex.h to LibGPU | Stephan Unverwerth |
2022-03-07 | LibSoftGPU: Use `float` instead of `int` for triangle screen coords | Jelle Raaijmakers |
2022-01-19 | LibGL+LibSoftGPU: Add multiple texture coordinates to vertex struct | Stephan Unverwerth |
2022-01-09 | LibSoftGPU: Add PixelQuad struct that holds data for each rendered quad | Stephan Unverwerth |