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path: root/Userland/Libraries/LibJS/Runtime/BigIntObject.cpp
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2023-04-13LibJS: Make intrinsics getters return NonnullGCPtrLinus Groh
Some of these are allocated upon initialization of the intrinsics, and some lazily, but in neither case the getters actually return a nullptr. This saves us a whole bunch of pointer dereferences (as NonnullGCPtr has an `operator T&()`), and also has the interesting side effect of forcing us to explicitly use the FunctionObject& overload of call(), as passing a NonnullGCPtr is ambigous - it could implicitly be turned into a Value _or_ a FunctionObject& (so we have to dereference manually).
2023-03-15LibJS+LibWeb: Wrap raw JS::Cell*/& fields in GCPtr/NonnullGCPtrMatthew Olsson
2023-01-29LibJS+Everywhere: Propagate Cell::initialize errors from Heap::allocateTimothy Flynn
Callers that are already in a fallible context will now TRY to allocate cells. Callers in infallible contexts get a FIXME.
2022-12-15LibJS: Convert Heap::allocate{,_without_realm}() to NonnullGCPtrLinus Groh
2022-12-14LibJS: Remove Object(Object& prototype) footgunAndreas Kling
This constructor was easily confused with a copy constructor, and it was possible to accidentally copy-construct Objects in at least one way that we dicovered (via generic ThrowCompletionOr construction). This patch adds a mandatory ConstructWithPrototypeTag parameter to the constructor to disambiguate it.
2022-12-14LibJS: Convert BigIntObject::create() to NonnullGCPtrLinus Groh
2022-08-27LibJS: Move intrinsics to the realmLinus Groh
Intrinsics, i.e. mostly constructor and prototype objects, but also things like empty and new object shape now live on a new heap-allocated JS::Intrinsics object, thus completing the long journey of taking all the magic away from the global object. This represents the Realm's [[Intrinsics]] slot in the spec and matches its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of architecture. In the majority of cases it should now be possibly to fully allocate a regular object without the global object existing, and in fact that's what we do now - the realm is allocated before the global object, and the intrinsics between both :^)
2022-08-23LibJS+LibWeb: Replace GlobalObject with Realm in Heap::allocate<T>()Linus Groh
This is a continuation of the previous three commits. Now that create() receives the allocating realm, we can simply forward that to allocate(), which accounts for the majority of these changes. Additionally, we can get rid of the realm_from_global_object() in one place, with one more remaining in VM::throw_completion().
2022-08-23LibJS+LibWeb: Replace GlobalObject with Realm in create() functionsLinus Groh
This is a continuation of the previous two commits. As allocating a JS cell already primarily involves a realm instead of a global object, and we'll need to pass one to the allocate() function itself eventually (it's bridged via the global object right now), the create() functions need to receive a realm as well. The plan is for this to be the highest-level function that actually receives a realm and passes it around, AOs on an even higher level will use the "current realm" concept via VM::current_realm() as that's what the spec assumes; passing around realms (or global objects, for that matter) on higher AO levels is pointless and unlike for allocating individual objects, which may happen outside of regular JS execution, we don't need control over the specific realm that is being used there.
2022-03-16Libraries: Use default constructors/destructors in LibJSLenny Maiorani
https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules "The compiler is more likely to get the default semantics right and you cannot implement these functions better than the compiler."
2021-09-11LibJS+LibWeb+Spreadsheet: Upcall visit_edges() via Base typedefAndreas Kling
Let's use Base::visit_edges() when calling the base class, to prevent accidentally skipping over anyone in the inheritance chain.
2021-04-22Everywhere: Use linusg@serenityos.org for my copyright headersLinus Groh
2021-04-22Everything: Move to SPDX license identifiers in all files.Brian Gianforcaro
SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-02-10LibJS: Remove a whole bunch of unnecessary #includesAndreas Kling
2021-01-12Libraries: Move to Userland/Libraries/Andreas Kling