Age | Commit message (Collapse) | Author |
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test262's INTERPRETING.md specifies the exact steps for this function,
so let's shuffle some things around and add "spec" comments.
Most importantly this now returns the result of the evaluated script,
which at least one test relies on:
https://github.com/tc39/test262/blob/main/test/built-ins/Proxy/revocable/tco-fn-realm.js
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Now that the GC allocator is able to invoke Cell subclass constructors
directly via friendship, we no longer need to keep them public. :^)
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There's nothing special about global object initialization anymore, this
can just work the same way as for any other object now.
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Intrinsics, i.e. mostly constructor and prototype objects, but also
things like empty and new object shape now live on a new heap-allocated
JS::Intrinsics object, thus completing the long journey of taking all
the magic away from the global object.
This represents the Realm's [[Intrinsics]] slot in the spec and matches
its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of
architecture.
In the majority of cases it should now be possibly to fully allocate a
regular object without the global object existing, and in fact that's
what we do now - the realm is allocated before the global object, and
the intrinsics between both :^)
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This is needed so that the allocated NativeFunction receives the correct
realm, usually forwarded from the Object's initialize() function, rather
than using the current realm.
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Global object initialization is tightly coupled to realm creation, so
simply pass it to the function instead of relying on the non-standard
'associated realm' concept, which I'd like to remove later.
This works essentially the same way as regular Object::initialize() now.
Additionally this allows us to forward the realm to GlobalObject's
add_constructor() / initialize_constructor() helpers, so they set the
correct realm on the allocated constructor function object.
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This is where the fun begins. :^)
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This is a continuation of the previous five commits.
A first big step into the direction of no longer having to pass a realm
(or currently, a global object) trough layers upon layers of AOs!
Unlike the create() APIs we can safely assume that this is only ever
called when a running execution context and therefore current realm
exists. If not, you can always manually allocate the Error and put it in
a Completion :^)
In the spec, throw exceptions implicitly use the current realm's
intrinsics as well: https://tc39.es/ecma262/#sec-throw-an-exception
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This is a continuation of the previous three commits.
Now that create() receives the allocating realm, we can simply forward
that to allocate(), which accounts for the majority of these changes.
Additionally, we can get rid of the realm_from_global_object() in one
place, with one more remaining in VM::throw_completion().
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This is a continuation of the previous commit.
Calling initialize() is the first thing that's done after allocating a
cell on the JS heap - and in the common case of allocating an object,
that's where properties are assigned and intrinsics occasionally
accessed.
Since those are supposed to live on the realm eventually, this is
another step into that direction.
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No functional changes - we can still very easily get to the global
object via `Realm::global_object()`. This is in preparation of moving
the intrinsics to the realm and no longer having to pass a global
object when allocating any object.
In a few (now, and many more in subsequent commits) places we get a
realm using `GlobalObject::associated_realm()`, this is intended to be
temporary. For example, create() functions will later receive the same
treatment and are passed a realm instead of a global object.
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The changes from 8a03b17 to allow any JS::Value aren't a good fit, as
shown by the excessive amount of verify_cast needed :^)
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This is a cautious first step towards being able to create JS objects
before a global object has been instantiated.
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This is an editorial change in the ECMA-262 spec, with similar changes
in some proposals.
See:
- https://github.com/tc39/ecma262/commit/7575f74
- https://github.com/tc39/proposal-array-grouping/commit/df899eb
- https://github.com/tc39/proposal-shadowrealm/commit/9eb5a12
- https://github.com/tc39/proposal-shadowrealm/commit/c81f527
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The spec notes that this AO is unused by ECMA-262, but is provided for
ECMAScript hosts. Move the definition to a common location to allow
test-js to also use it.
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This commit upstreams most of the C++ bits of the LibJS test262 runner
at https://github.com/linusg/libjs-test262/, specifically everything but
the main.cpp file serving as the actual executable.
Since all of these are just regular JS objects, I opted to put them in
LibJS itself, in a new Contrib/ directory like many other projects have
one. Other code that can end up there in the future is the runtime for
esvu, which might even share some functionality with test262's $262
object.
The code has been copied verbatim, and only a small number of changes
have been made:
- Putting everything into the JS::Test262 namespace
- Removing now redundant JS namespace prefixes
- Updating includes to use absolute <LibJS/...> paths
- Updating the SPDX-License-Identifier comments from MIT to BSD-2-Clause
I gained permission to change the license and upstream these changes
from all the major contributors to this code: Ali, Andrew, David, Idan.
The removal of the code from the source repository is here:
https://github.com/linusg/libjs-test262/pull/54
This is only the first step, the goal is to eventually upstream the
actual libjs-test262-runner executable and supporting Python scripts
into SerenityOS as well.
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