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When the value for a SpinBox equals the max, disable the increment
button. Functionally, clicking the button doesn't do anything because
the set_value() clamps the value to min/max and updates the textbox.
However it is still nice to indicate to the user that they've reached
the max. Same goes for minimum value and the decrement button.
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Previously the value of the SpinBox is re-evaluated after every change
to the TextBox control. This leads to very unintuitive behavior such as
the user deleting the contents of the box and it having no
visible effect. This happens because the TextBox no longer has a valid
number and so gets reset to the current m_value of the SpinBox.
By defering the update of to the SpinBox value until focus leaves the
control we provide a much more intuitive experience with the text box.
We do still validate when a user types something that it parses to an
int. If it does not we delete the most recent character. This in effect
prevents non-numeric numbers from being entered.
Upon losing focus the value will be checked. If empty we set the SpinBox
value to the minimum allowed value.
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With a new DragCopy cursor icon being used on accepted events, this
caused a 'false assumption' that everything can be dropped into
AbstractView.
This will now only happen if the View is editable, which still isn't
perfect, but at least the Settings app will no longer change cursors.
Also note that we won't get "drag move" events as the comment below
says, which disables automatic scrolling when dragging an element.
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When the location currently displayed in FileManager is removed, find
the nearest existing parent path and open it in the window.
Without the fix, the FileManager window remained in the deleted
directory.
Changing the path in 'DirectoryView' object will automatically update
other components in the FileManager (breadcrumb bar, directory tree
view).
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This commit fixes FileSystemModel behaviour when the root path of the
model has been deleted.
In this case, the model index resolved for the root path is invalid and
passing it to 'begin_delete_rows' would trigger assertion failure.
Instead of deleting all children rows one by one, we simply invalidate
the whole model.
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Now they can be dismissed by clicking anywhere outside themselves,
including on their parent windows. This is a better default for
them since they don't have title bars to flash, and it's more
consistent with other frameless windows in the system.
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Applications using the Vim emulation engine now support line-wise text
selection.
We already have support for character-wise text selection, by pressing
`v` from normal mode.
However now can also trigger line-wise text selection by pressing
`shift+v` from normal mode, and then using vertical motion commands
(e.g. `j` or `k`) to expand the selection. This is a standard vim
feature.
In visual line mode the following operations are supported:
* `escape`: back to normal mode
* `u`: convert to lowercase
* `U`: convert to uppercase
* `~`: toggle case
* `ctrl+d`: move down by 50% of page height
* `ctrl+u`: move up by 50% of page height
* `d` or `x`: delete selection
* `c`: change selection
* `y`: copy selection
* `page up`: move up by 100% of page height
* `page down`: move down by 100% of page height
Notably I didn't implement pressing `v` to go to regular
(character-wise) visual mode straight from visual line mode. This is
tricky to implement in the current code base, and there's an
alternative, which is to take a detour via normal mode.
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This was intentionally enabled with WindowModes as a new Taskbar
convenience, but on second thought, it doesn't add up visually.
Taskbar buttons show blockers' context menus when available,
which is a bit confusing when the window isn't visible. The
modeless window's disabled context menu options and inactive title
bar also contradict the button. So, this patch reenables the
restriction for now. Blocking modals you don't want to answer to
immediately can still be tucked away on another workspace.
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Taskbar only needs a modeless parent and the activity state of the
modal chain to update buttons.
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with the CaptureInput WindowMode. This mode will serve the same
function as accessories: redirecting input while allowing parent
windows to remain active.
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with the RenderAbove WindowMode. This mode will ensure child
windows always draw above their parents, even when focus is lost.
RenderAbove modals are automatically themed the same as the old
ToolWindows. Fixes ToolWindows rendering above ALL normal windows,
regardless of parent. We can't rely on WindowType to create these
sort of effects because of WindowManager's strict display hierarchy.
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Previously, Windows only understood blocking modality: Windows were
either modal, i.e., in a blocking state, or not. Windows could also
be set as Accessories or ToolWindows, attributes which technically
applied modes to their parents but were implemented ad hoc. This patch
redefines these modal effects as WindowModes and sets up some helpers.
This will let us simplify a lot of modal logic in the upcoming patches
and make it easier to build new modal effects in the future.
Windows can now set 1 of 5 modes before reification:
-Modeless: No modal effect; begins a new modal chain
-Passive: Window joins its modal chain but has no effect
-RenderAbove: Window renders above its parent
-CaptureInput: Window captures the active input role from its parent
-Blocking: Window blocks all interaction with its modal chain
States like fullscreen and tiling are dynamic and don't alter behavior
in modal chains, so they aren't included.
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And don't reset windowless rects on resize events. Fixes child
windows reappearing at [0,0] and with the wrong dimensions after
being hidden.
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The new layout system conveniently calculates these for us now.
In the case of Mandelbrot where it needs to be overriden, make
sure to disable obey min widget size first. In EmojiInputDialog's
case, the window needs to be resized instead to center correctly.
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And remove unnecessary workarounds to the old limit of {50, 50} and
the cautious but arbitrary limit of {1, 1} for other WindowTypes.
Null rects are already the default when calculating minimum window
size and are the least restrictive but valid value.
Also returns early during minimum size calculations for frameless
windows, and verifies against negative minimum sizes and failure to
disable widget min size before setting a minimum window size. Layout
automatically overrides this setting each relayout otherwise.
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The on_segment_change handler introduced in
a00fa793b37550a8b44122192346eeeb1d692bf9 was only getting called by
programmatically setting the segment, not by clicking a button or using
tab navigation.
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This patch makes the handler's behavior closer to what can be expected
from it's name by not handling set_selected_segment if the segment is
already selected.
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If the segment corresponding to the selected index is removed the index
is no longer valid.
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This allows programs to respond to any selection changes of the
Breadcrumbbar, not just ones made by clicking one of the buttons.
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We had a selected_segment() accessor, but the member it returned was
never actually updated.
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Noticed that mouse-overing the ruler area in the TextEditor
does not change the cursor to the default cursor, instead, the
beam cursor is used, which does not look nice.
This PR extends the mousemove event and introduces a new
set_editing_cursor() function that takes care of setting the
cursor for the editor area.
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Widget::handle_leave_event() hides the tooltip if one is shown. That's
usually fine and hides the widget's tooltip, but it can happen that
another widget managed to show a tooltip after the Leave event was
triggered and before it's processed.
Thus change handle_leave_event() to only hide the tooltip if it was show
by the widget.
Fixes the case where this could happen in the flame graph in Profiler
when moving the mouse over the tooltip window itself #14852.
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Tooltips can now be toggled on and off system-wide.
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Until the tracking stops, we want to keep displaying the same cursor.
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These arrows were previously drawn using the code points U+2B06 and
U+2B07. The .png files for these emoji were removed in commit bfe99eb
and added to the Katica Regular 10 font in commit cf62d08. The emoji
were not added to the bold Katica variants that are used by the table
header view. The effect is that a "?" replacement character was
rendered.
Instead of rendering the emoji, we can draw the arrows programatically,
like we do in other GUI components (e.g. the scrollbar).
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We'll enable it if/when the user modifies something.
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This patch allows to insert "%uid" in `IPC_CLIENT_CONNECTION`
declaration and in SystemServer's ini files. This pattern is replaced
then replaced by the UID of the owner of the service. It opens a path
for seamlessly managed, per-user portal.
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This makes modifications in FontEditor more visible, both so you know
what you've changed, and for taking a handy "here's what's changed"
screenshot for a font PR. :^)
The background color for new glyphs is green, modified glyphs is blue,
and deleted glyphs is red. The changes persist until you load a new
font file, so you can continue saving your work as you go and still be
able to take a convenient screenshot at the end.
I didn't feel like this one use was enough to add 3 new color roles to
themes, so to make this look decent on dark themes, it detects if the
theme is marked as dark, and uses darker colors for the highlights
which look nice with a light text color.
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The tooltip window didn't resize when setting a shorter text, or moving
to a widget with shorter text, so it had extra space on the sides.
Fix by allowing the window to resize without obeying the minimum size
of the (previous) tooltip.
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Scrolling can now be set Coarse or Smooth system-wide, Splitter
knurls and Tab accents toggled on and off, and Menu flashing
disabled.
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SystemEffects are sent to the WindowManager through
set_system_effects() and broadcast to Desktop clients with
update_system_effects(). WindowManager is reponsible for saving,
loading and rebroadcasting effects from WindowServer.ini on
config changes.
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These settings might well ultimately be factored into a dedicated
settings manager, but until then, a charitable interpretation of
Desktop::the() as the desktop environment will suffice.
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SystemEffects provides a tidy way to work with system-wide
visual options passed through IPC.
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Previously, during a m_might_drag mouse_up event, we were updating
the selection directly, which caused the selection to be accurate
but the location of the cursor index to be stale/incorrect. The
side effect of this is then future events may point to the wrong
index.
Instead, call the set_cursor function with SelectionUpdate::Set,
which handles both updating the cursor index as well as the
selection index.
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This patch replaces the concept of fixed resizees with opportunistic
ones which use the new SpecialDimension::OpportunisticGrow UISize.
This lets us simplify splitter resize code and take advantage of
the layout system's automatic calculations for minimum size and
expansion. Functionally the same as before, but fixes Splitter's
unintended ability to grow window size.
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Previously Toolbars were governed by a strict minimum size which
guaranteed all actions remained visible. Now, if set collapsible,
extra actions will fold into an overflow menu on the Toolbar.
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The previous ButtonStyle::Tray conditional was a hack for Statusbars.
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And assume 24x24 button sizes by default.
There currently aren't any toolbars with custom button sizes, but if
the need arises, they can always determine their own padding.
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Frames had no effect within Toolbar and are now superceded
by ToolbarContainer.
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Previously we would wait for a separate message confirming that a
wallpaper got set instead of just calling a synchronous api.
I'm guessing that this was a limitation of the IPC system when
WindowServer got ported to using it.
This patch removes the SetWallpaperFinished message and updates the
set_wallpaper api to synchronously return a success boolean.
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Instead of defaulting to "bold variant of the system default font",
let's allow the user to set any font they want as the titlebar font.
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