Age | Commit message (Collapse) | Author |
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This widget originally used text, but at the time we did not support
painting multi-code point emoji as text at all. So it was changed to
paint emoji with their bitmaps in commit 8190120f9531693176ca499c12.
Now that we can paint text with multi-code point emoji, revert this
widget to use text again. This has the added benefit that the dialog has
a what-you-see-is-what-you-get effect; any emoji with text presentation
in the font (e.g. U+00A9 Copyright) will be displayed as such in the
dialog, which is how the text would be painted when selected anyways.
Note that to accommodate some emoji sizes, this also had to bump the
button sizes a bit, otherwise they would be displayed with an ellipsis.
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It's the only one, so the `try` prefix is unnecessary now.
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MOAR FIXMES! ;^)
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Rip that bandaid off!
This does the following, in one big, awkward jump:
- Replace all uses of `set_main_widget<Foo>()` with the `try` version.
- Remove `set_main_widget<Foo>()`.
- Rename the `try` version to just be `set_main_widget` because it's now
the only one.
The majority of places that call `set_main_widget<Foo>()` are inside
constructors, so this unfortunately gives us a big batch of new
`release_value_but_fixme_should_propagate_errors()` calls.
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These instances were detected by searching for files that include
stdlib.h, but don't match the regex:
\\b(_abort|abort|abs|aligned_alloc|arc4random|arc4random_buf|arc4random_
uniform|atexit|atof|atoi|atol|atoll|bsearch|calloc|clearenv|div|div_t|ex
it|_Exit|EXIT_FAILURE|EXIT_SUCCESS|free|getenv|getprogname|grantpt|labs|
ldiv|ldiv_t|llabs|lldiv|lldiv_t|malloc|malloc_good_size|malloc_size|mble
n|mbstowcs|mbtowc|mkdtemp|mkstemp|mkstemps|mktemp|posix_memalign|posix_o
penpt|ptsname|ptsname_r|putenv|qsort|qsort_r|rand|RAND_MAX|random|reallo
c|realpath|secure_getenv|serenity_dump_malloc_stats|serenity_setenv|sete
nv|setprogname|srand|srandom|strtod|strtof|strtol|strtold|strtoll|strtou
l|strtoull|system|unlockpt|unsetenv|wcstombs|wctomb)\\b
(Without the linebreaks.)
This regex is pessimistic, so there might be more files that don't
actually use anything from the stdlib.
In theory, one might use LibCPP to detect things like this
automatically, but let's do this one step after another.
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This will make it easier to support both string types at the same time
while we convert code, and tracking down remaining uses.
One big exception is Value::to_string() in LibJS, where the name is
dictated by the ToString AO.
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The Dialog class already handles closing on escape.
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Makes the Audio applet, Taskbar clock, CommandPalette, EmojiPicker,
and Assistant work as Popup windows. Popups are frameless, unmovable,
and unresizable by default, in addition to their preemptive function.
Also sets Assistant not to obey widget min size so its search result
area resizes correctly
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and the CaptureInput mode. They are a source of unneeded complexity
in WindowServer and have proven prone to regressions, so this patch
replaces them with a simple input preemption scheme using Popups.
Popup windows now have ergonomics similar to menus: When open,
a popup preempts all mouse and key events for the entire window
stack; however, they are fragile and will close after WindowServer
swallows the first event outside them. This is similar to how combo
box windows and popups work in the classic Windows DE and has the
added benefit of letting the user click anywhere to dismiss a popup
without having to worry about unwanted interactions with other
widgets.
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This functionality will be superceded by WindowType:Popups
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Since the logic to open the command palette is now in the form of an
action, its keybinding is only bound when the window active. Thus, when
a combo box or the emoji input dialog is active, the window isn't, and
the command palette doesn't show up, without requiring special checks.
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This enables users to insert emojis without using the mouse by searching
for it in the EmojiInputDialog and then hitting return.
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This allows the user to have slight typos in their search query.
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No difference when cold-loading the emoji icons, but for a warm load,
this provides a per-process cache of the loaded icons.
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The EmojiInputDialog re-uses emoji buttons to help with performance as
filters are applied / removed. The downside of pre-creating the buttons
is that it currently takes upwards of 600ms (on my machine) to load all
emoji icons from disk at once. This will only become worse over time as
more emoji are added.
To alleviate this, defer loading the icons until they are needed for
painting (i.e. come into view).
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Rather than rendering the emoji as text, use the emoji icons themselves.
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Most of the emoji are 7x10px (or close to that). But some are larger, on
the order of 128x128px. The icon used for the SerenityOS category is one
such large emoji, and must be scaled down to an appropriate size for
rendering.
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Currently, we use code point values as a tie break when sorting emoji by
display order. When multiple code point emoji are supported, this will
become a bit awkward. Rather than dealing with varying code point length
while sorting, just set a maximum display order to ensure these are
placed at the end.
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This has two advantages: First the picker no longer changes the active
window state of its parent. Visually this is an additional hint that the
dialog is "fragile" and will close on loss of focus. Second, because
it contains a search box, its own input won't be preempted by global
application shortcuts when typing (pending #15129). This is a problem
in apps like PixelPaint which use shortcuts without modifiers.
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Instead of having to negate every focusable widget or textbox, let
windows override all their widgets. These two Dialogs now block
themselves and each other.
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This allows users to filter the list of displayed emoji by the group to
which the emoji belong.
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To prevent lag when the displayed code points are redrawn in support of
a search box, disable updates while re-adding the emoji buttons.
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To prevent lag when the displayed code points are redrawn in support of
a search box, only create the GUI::Button objects for the emoji a single
time. Re-use those buttons when adding them to the dialog.
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For a search box to be added, this code will need to be re-invoked as
the search query updates.
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This will prevent the dialog from growing endlessly as emoji are added.
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This will allow easily adding components such as a search box. Also,
increase the number of emoji per row. This does not fix the issue where
too many emoji will cause the dialog to grow limitlessly, but it looks a
bit more reasonable now with the number of emoji that we have.
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The new layout system conveniently calculates these for us now.
In the case of Mandelbrot where it needs to be overriden, make
sure to disable obey min widget size first. In EmojiInputDialog's
case, the window needs to be resized instead to center correctly.
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Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).
No functional changes.
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This patch makes EmojiDialog be closed whenever the focus moves away
from it just like the CommandPalette.
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These will require some tweaking here and elsewhere in LibGUI, to handle
both rendering of the emojis as single glyphs consistently, and faking
key events with multiple code points after selecting one.
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This was getting way too crowded again. Let's just fix the FIXME. :^)
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Display some emojis earlier hidden behind "..." and add spacing.
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Previously we only set the min size which meant that some emoji buttons
was larger than others :^)
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This allows for typing [8] instead of [8, 8, 8, 8] to specify the same
margin on all edges, for example. The constructors follow CSS' style of
specifying margins. The added constructors are:
- Margins(int all): Sets the same margin on all edges.
- Margins(int vertical, int horizontal): Sets the first argument to top
and bottom margins, and the second argument to left and right margins.
- Margins(int top, int vertical, int bottom): Sets the first argument to
the top margin, the second argument to the left and right margins,
and the third argument to the bottom margin.
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This changes the m_parts, m_dirname, m_basename, m_title and m_extension
member variables to StringViews onto the m_string String. It also
removes the m_is_absolute member in favour of computing if a path is
absolute in the is_absolute() getter. Due to this, the canonicalize()
method has been completely rewritten.
The parts() getter still returns a Vector<String>, although it is no
longer a const reference as m_parts is no longer a Vector<String>.
Rather, it is constructed from the StringViews in m_parts upon request.
The parts_view() getter has been added, which returns Vector<StringView>
const&. Most previous users of parts() have been changed to use
parts_view(), except where Strings are required.
Due to this change, it's is now no longer allow to create temporary
LexicalPath objects to call the dirname, basename, title, or extension
getters on them because the returned StringViews will point to possible
freed memory.
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SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
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I hereby declare these to be full nouns that we don't split,
neither by space, nor by underscore:
- Breadcrumbbar
- Coolbar
- Menubar
- Progressbar
- Scrollbar
- Statusbar
- Taskbar
- Toolbar
This patch makes everything consistent by replacing every other variant
of these with the proper one. :^)
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