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LibGL
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2022-12-20
LibGL: Generate the API wrappers
Jelle Raaijmakers
2022-12-20
LibGL: Implement `glLightModel` integer normalization
Jelle Raaijmakers
2022-12-20
LibGL: Support `glLightModel` inside lists
Jelle Raaijmakers
2022-12-20
LibGL: Correct `GL_LIGHT_MODEL_LOCAL_VIEWER` comparison
Jelle Raaijmakers
2022-12-20
LibGL: Dereference pointer in a consistent way for `glMaterial*`
Jelle Raaijmakers
2022-12-20
LibGL: Simplify transposing input matrices
Jelle Raaijmakers
2022-12-17
LibGL: Pass generated GPU IR to GPU side compiler when linking program
Stephan Unverwerth
2022-12-17
LibGL+LibSoftGPU: Add GPU side shader infrastructure
Stephan Unverwerth
2022-12-17
LibGL: Use LibGLSL to compile shaders
Stephan Unverwerth
2022-12-17
LibGLSL: Add LibGLSL
Stephan Unverwerth
2022-12-17
LibGL: Implement glGetProgramiv
Stephan Unverwerth
2022-12-17
LibGL: Implement glGetShaderiv
Stephan Unverwerth
2022-12-17
LibGL: Implement glUseProgram
Stephan Unverwerth
2022-12-17
LibGL: Make shader compilation and program linking always succeed
Stephan Unverwerth
2022-12-17
LibGL: Implement glLinkProgram
Stephan Unverwerth
2022-12-17
LibGL: Implement glAttachShader
Stephan Unverwerth
2022-12-17
LibGL: Implement glCompileShader
Stephan Unverwerth
2022-12-17
LibGL: Implement glShaderSource
Stephan Unverwerth
2022-12-17
LibGL: Implement glCreateProgram and glDeleteProgram
Stephan Unverwerth
2022-12-17
LibGL: Implement glCreateShader and glDeleteShader
Stephan Unverwerth
2022-12-17
LibGL: Add Shader and Program class stubs
Stephan Unverwerth
2022-12-17
LibGL: Remove Texture note leftovers from the NameAllocator class
Stephan Unverwerth
2022-12-17
LibGL: Add stubs for shader and program related functions
Stephan Unverwerth
2022-12-07
LibGL: Generate GL_OUT_OF_MEMORY error in `glBufferData` when OOM
Marcus Nilsson
2022-12-06
AK+Everywhere: Rename String to DeprecatedString
Linus Groh
2022-12-03
Everywhere: Run clang-format
Linus Groh
2022-11-26
LibGL: Use buffers in vertex pointer functions and glDrawElements
cflip
2022-11-26
LibGL: Add simple implementation of buffer objects
cflip
2022-11-26
LibGL: Refactor TextureNameAllocator to a more general NameAllocator
cflip
2022-11-01
Everywhere: Mark dependencies of most targets as PRIVATE
Tim Schumacher
2022-10-19
LibGL: Correctly normalize different vertex attribute type pointers
Jelle Raaijmakers
2022-10-19
LibGL: Return `GLboolean` value in `glIsEnabled`
Jelle Raaijmakers
2022-10-19
LibGL: Implement state for all pixel store parameters
Jelle Raaijmakers
2022-10-19
LibGL: Don't repeat ourselves in `read_from_vertex_attribute_pointer`
Jelle Raaijmakers
2022-10-19
LibGL: Implement missing `glDeleteLists` error conditions
Jelle Raaijmakers
2022-10-19
LibGL: Make `read_from_vertex_attribute_pointer` static
Jelle Raaijmakers
2022-10-19
LibGL: Do not return early if client-side vertex array is disabled
Jelle Raaijmakers
2022-10-19
LibGL: Add buffer API stubs
Jelle Raaijmakers
2022-10-19
LibGL+LibGPU+LibSoftGPU: Report maximum texture size
cflip
2022-10-16
LibGL: Immediately dereference vertex attribute data in display lists
Jelle Raaijmakers
2022-09-17
LibGL: Remove `GL::present_context`
Jelle Raaijmakers
2022-09-17
LibGL: Prevent segfault due to texture destruction
Jelle Raaijmakers
2022-09-16
LibC: Remove the LibM interface target
Tim Schumacher
2022-09-16
LibGL: Make GL::create_context fallible
Andrew Kaster
2022-09-13
LibGL: Simplify setting the color mask
Jelle Raaijmakers
2022-09-13
LibGL: Implement `GL_SAMPLES`, `GL_SAMPLE_BUFFERS` context parameters
Jelle Raaijmakers
2022-09-13
LibGL: Implement all `glMultiTexCoord*f` API methods
Jelle Raaijmakers
2022-09-13
LibGL: Implement `GL_TEXTURE_LOD_BIAS` for texture objects
Jelle Raaijmakers
2022-09-13
LibGL: Implement all `glRasterPos2*` API methods
Jelle Raaijmakers
2022-09-11
LibGL: Implement `glNormal3d`
Jelle Raaijmakers
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