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LibGL
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2022-05-09
LibGL: Remove `break` from `GL_SCISSOR_BOX` context parameter
Jelle Raaijmakers
2022-05-09
LibGL: Alphabetize `GL_LIGHT*` cases in `gl_enable()`
Jelle Raaijmakers
2022-05-05
LibGL: Split up GLContext implementation into logical units
Jelle Raaijmakers
2022-05-05
LibGL: Put the OpenGL API wrapper in a single code unit
Jelle Raaijmakers
2022-04-20
LibGL: Set W-coordinate to 1 in `glRect*`
Jelle Raaijmakers
2022-04-17
LibGL: Implement `GLContext::frontbuffer()`
Jelle Raaijmakers
2022-04-09
LibGL: Add stub for glCopyTexSubImage2D
Jesse Buhagiar
2022-04-09
LibGL: Implement `glArrayElement`
Jesse Buhagiar
2022-04-09
LibGL: Implement `gl_tex_parameterfv`
Jesse Buhagiar
2022-04-09
LibGL: Add `border_color` to `Sampler2D`
Jesse Buhagiar
2022-04-09
LibGL: Add stub `glClipPlane`
Jesse Buhagiar
2022-04-09
LibGL+LibSoftGPU: Add `GL_ADD` Texture Environment
Jesse Buhagiar
2022-04-06
AK+Userland: Rename Array::front/back to first/last
Sam Atkins
2022-04-06
LibGL+LibGPU+LibSoftGPU: Load SoftGPU driver dynamically
Stephan Unverwerth
2022-04-06
LibGL+LibGPU+LibSoftGPU: Add virtual base class for devices
Stephan Unverwerth
2022-04-06
LibGL+LibGPU+LibSoftGPU: Add virtual base class for Images
Stephan Unverwerth
2022-04-06
LibGL+LibGPU+LibSoftGPU: Move Vertex.h to LibGPU
Stephan Unverwerth
2022-04-06
LibGL+LibGPU+LibSoftGPU: Move TexCoordGenerationConfig into LibGPU
Stephan Unverwerth
2022-04-06
LibGL+LibGPU+LibSoftGPU: Move StencilConfiguration.h to LibGPU
Stephan Unverwerth
2022-04-06
LibGL+LibGPU+LibSoftGPU: Move Material.h to LibGPU
Stephan Unverwerth
2022-04-06
LibGL+LibGPU+LibSoftGPU: Move Light.h to LibGPU
Stephan Unverwerth
2022-04-06
LibGL+LibGPU+LibSoftGPU: Move SamplerConfig to LibGPU
Stephan Unverwerth
2022-04-06
LibGL+LibGPU+LibSoftGPU: Move ImageDataLayout.h to LibGPU
Stephan Unverwerth
2022-04-06
LibGL+LibGPU+LibSoftGPU: Move ImageFormat.h to LibGPU
Stephan Unverwerth
2022-04-06
LibGL+LibGPU+LibSoftGPU: Move Enums.h to LibGPU
Stephan Unverwerth
2022-04-06
LibGL+LibGPU+LibSoftGPU: Move DeviceConfig to LibGPU
Stephan Unverwerth
2022-04-01
Everywhere: Run clang-format
Idan Horowitz
2022-03-27
LibGL+LibSoftGPU+LibGfx: Reimplement normal transformation
Jelle Raaijmakers
2022-03-27
LibGL: Always normalize vertex attribute data
Jelle Raaijmakers
2022-03-27
LibGL+LibSoftGPU: Implement more of `GL_LIGHT_MODEL_COLOR_CONTROL`
Jelle Raaijmakers
2022-03-27
LibGL: Use correct `GLbyte` range in `glColor4b`
Jelle Raaijmakers
2022-03-10
Libraries: Use default constructors/destructors in LibGL
Lenny Maiorani
2022-03-10
LibGL: Keep track of active matrix and stack
Jelle Raaijmakers
2022-03-10
LibGL: Only normalize in `glRotate*` if possible
Jelle Raaijmakers
2022-03-09
LibGL: Merge GLContext and SoftwareGLContext
Stephan Unverwerth
2022-03-08
LibGL: Better handling of texture targets and default textures
Jelle Raaijmakers
2022-03-08
LibGL: East-const `glTex*` methods
Jelle Raaijmakers
2022-03-08
LibGL: Remove duplicate `public:` from `Texture2D.h`
Jelle Raaijmakers
2022-03-06
LibGL: Implement `glNormalPointer`
Jelle Raaijmakers
2022-03-06
LibGL: Support local viewer light model
Jelle Raaijmakers
2022-03-06
LibGL: Clean up reading floats and doubles from pointers
Jelle Raaijmakers
2022-03-06
LibGL: Set sampler config to dirty if modifying tex env
Jelle Raaijmakers
2022-03-05
LibGL: Implement lighting parameter error checking
Jelle Raaijmakers
2022-03-04
LibGfx: Rename Color::from_rgba() => Color::from_argb()
Andreas Kling
2022-03-04
LibGfx: Rename RGBA32 => ARGB32
Andreas Kling
2022-03-03
LibGL: Fix interpretation of mipmap filtering modes
Stephan Unverwerth
2022-02-22
LibGL: Set correct matrices in `glFrustum` and `glOrtho`
Jelle Raaijmakers
2022-02-22
LibGL: Improve `glFrustum` precision and error handling
Jelle Raaijmakers
2022-02-22
LibGL: Clamp color in `glClearColor` to 0..1
Jelle Raaijmakers
2022-02-22
LibGL: Implement `glClearDepthf` and store as float
Jelle Raaijmakers
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