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2022-04-06LibGL+LibGPU+LibSoftGPU: Move Vertex.h to LibGPUStephan Unverwerth
2022-04-06LibGL+LibGPU+LibSoftGPU: Move TexCoordGenerationConfig into LibGPUStephan Unverwerth
2022-04-06LibGL+LibGPU+LibSoftGPU: Move StencilConfiguration.h to LibGPUStephan Unverwerth
2022-04-06LibGL+LibGPU+LibSoftGPU: Move Material.h to LibGPUStephan Unverwerth
2022-04-06LibGL+LibGPU+LibSoftGPU: Move Light.h to LibGPUStephan Unverwerth
2022-04-06LibGL+LibGPU+LibSoftGPU: Move SamplerConfig to LibGPUStephan Unverwerth
2022-04-06LibGL+LibGPU+LibSoftGPU: Move ImageDataLayout.h to LibGPUStephan Unverwerth
2022-04-06LibGL+LibGPU+LibSoftGPU: Move ImageFormat.h to LibGPUStephan Unverwerth
2022-04-06LibGL+LibGPU+LibSoftGPU: Move Enums.h to LibGPUStephan Unverwerth
2022-04-06LibGL+LibGPU+LibSoftGPU: Move DeviceConfig to LibGPUStephan Unverwerth
2022-04-01Everywhere: Run clang-formatIdan Horowitz
2022-03-27LibGL+LibSoftGPU+LibGfx: Reimplement normal transformationJelle Raaijmakers
2022-03-27LibGL: Always normalize vertex attribute dataJelle Raaijmakers
2022-03-27LibGL+LibSoftGPU: Implement more of `GL_LIGHT_MODEL_COLOR_CONTROL`Jelle Raaijmakers
2022-03-27LibGL: Use correct `GLbyte` range in `glColor4b`Jelle Raaijmakers
2022-03-10Libraries: Use default constructors/destructors in LibGLLenny Maiorani
2022-03-10LibGL: Keep track of active matrix and stackJelle Raaijmakers
2022-03-10LibGL: Only normalize in `glRotate*` if possibleJelle Raaijmakers
2022-03-09LibGL: Merge GLContext and SoftwareGLContextStephan Unverwerth
2022-03-08LibGL: Better handling of texture targets and default texturesJelle Raaijmakers
2022-03-08LibGL: East-const `glTex*` methodsJelle Raaijmakers
2022-03-08LibGL: Remove duplicate `public:` from `Texture2D.h`Jelle Raaijmakers
2022-03-06LibGL: Implement `glNormalPointer`Jelle Raaijmakers
2022-03-06LibGL: Support local viewer light modelJelle Raaijmakers
2022-03-06LibGL: Clean up reading floats and doubles from pointersJelle Raaijmakers
2022-03-06LibGL: Set sampler config to dirty if modifying tex envJelle Raaijmakers
2022-03-05LibGL: Implement lighting parameter error checkingJelle Raaijmakers
2022-03-04LibGfx: Rename Color::from_rgba() => Color::from_argb()Andreas Kling
2022-03-04LibGfx: Rename RGBA32 => ARGB32Andreas Kling
2022-03-03LibGL: Fix interpretation of mipmap filtering modesStephan Unverwerth
2022-02-22LibGL: Set correct matrices in `glFrustum` and `glOrtho`Jelle Raaijmakers
2022-02-22LibGL: Improve `glFrustum` precision and error handlingJelle Raaijmakers
2022-02-22LibGL: Clamp color in `glClearColor` to 0..1Jelle Raaijmakers
2022-02-22LibGL: Implement `glClearDepthf` and store as floatJelle Raaijmakers
2022-02-22LibGL: Ignore stack on projection and model view matrix retrievalJelle Raaijmakers
2022-02-22LibGL: East-const two methods in `Texture2D`Jelle Raaijmakers
2022-02-22LibGL+LibSoftGPU: Use more expressive `is_power_of_two`Jelle Raaijmakers
2022-02-22LibGL: Use `clamp<float>` for depth rangeJelle Raaijmakers
2022-02-22LibSoftGPU: Generalize pixel buffers and standardize on BGRA8888Jelle Raaijmakers
2022-02-22LibGL: Remove superfluous `AK::dbgln` aliasJelle Raaijmakers
2022-02-22LibGL: Allow all primitives in `glBegin()`Jelle Raaijmakers
2022-01-27LibGL: Set rasterizer material state without copyingLenny Maiorani
2022-01-27LibGL: Set rasterizer light state without copyingLenny Maiorani
2022-01-26LibGL: Implement `glMateriali{v}`Jesse Buhagiar
2022-01-26LibGL: Implement `glLighti{v}`Jesse Buhagiar
2022-01-26LibGL: Correctly set scene ambient in `glLightModelfv`Jesse Buhagiar
2022-01-26LibGL: Implement `glLightModeliv`Jesse Buhagiar
2022-01-26LibGL: Implement `glGetMaterial`Jesse Buhagiar
2022-01-26LibGL: Implement `glGetLight`Jesse Buhagiar
2022-01-21LibGL: Fix incorrect GL_DECAL constant valueLuke Wilde