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LibGL
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2022-01-27
LibGL: Set rasterizer material state without copying
Lenny Maiorani
2022-01-27
LibGL: Set rasterizer light state without copying
Lenny Maiorani
2022-01-26
LibGL: Implement `glMateriali{v}`
Jesse Buhagiar
2022-01-26
LibGL: Implement `glLighti{v}`
Jesse Buhagiar
2022-01-26
LibGL: Correctly set scene ambient in `glLightModelfv`
Jesse Buhagiar
2022-01-26
LibGL: Implement `glLightModeliv`
Jesse Buhagiar
2022-01-26
LibGL: Implement `glGetMaterial`
Jesse Buhagiar
2022-01-26
LibGL: Implement `glGetLight`
Jesse Buhagiar
2022-01-21
LibGL: Fix incorrect GL_DECAL constant value
Luke Wilde
2022-01-20
LibGL+LibSoftGPU: Clean up some `for` loops
Jelle Raaijmakers
2022-01-20
LibGL: Rename `GLMat.cpp` to `GLMatrix.cpp`
Jelle Raaijmakers
2022-01-20
LibGL: Transpose matrix in `glGetDoublev` and `glGetFloatv`
Jelle Raaijmakers
2022-01-20
LibGL: Use 4 hex characters for error code constants in `gl.h`
Jelle Raaijmakers
2022-01-20
LibGL: Report GL errors to debug console
Jelle Raaijmakers
2022-01-20
LibGL: Stub `GL_BACK` implementation for `glPolygonMode`
Jelle Raaijmakers
2022-01-20
LibGL+LibSoftGPU: Implement `GL_POLYGON_OFFSET_FILL` capability
Jelle Raaijmakers
2022-01-20
LibGL: Implement `glColor4b`
Jelle Raaijmakers
2022-01-20
LibGL: Correct values for `GL_BGR` and `GL_BGRA`
Jelle Raaijmakers
2022-01-19
LibGL+LibSoftGPU: Support generation of multiple texture coordinates
Stephan Unverwerth
2022-01-19
LibGL: Also track active texture unit index
Stephan Unverwerth
2022-01-19
LibGL: Track multiple current texture coordinates in GLContext
Stephan Unverwerth
2022-01-19
LibGL: Handle multiple texture coordinates in client state
Stephan Unverwerth
2022-01-19
LibGL+LibSoftGPU: Add multiple texture coordinates to vertex struct
Stephan Unverwerth
2022-01-19
LibGL: Add stubs for multitexturing and announce GL_ARB_multitexture
Stephan Unverwerth
2022-01-19
LibGL: Implement glActiveTextureARB()
Stephan Unverwerth
2022-01-19
LibGL: Generate GL extension string dynamically during construction
Stephan Unverwerth
2022-01-18
LibGL+LibSoftGPU+3DFileViewer: Implement Specular highlighting :^)
Jesse Buhagiar
2022-01-18
LibGL+LibSoftGPU: Remove unused variable `specular_exponent`
Jesse Buhagiar
2022-01-17
LibGL: Use number of lights from stored device info
Jelle Raaijmakers
2022-01-17
LibGL+LibSoftGPU: Implement the stencil buffer
Jelle Raaijmakers
2022-01-17
LibGL: Convert stencil front/back function and operation to `Array`s
Jelle Raaijmakers
2022-01-17
LibGL+LibSoftGPU: Enumize material front/back face selection
Jelle Raaijmakers
2022-01-15
LibGL+LibSoftGPU: Add support for 8-bit luminance (+ alpha) textures
Luke Wilde
2022-01-14
LibGL+LibSoftGPU: Implement `glDrawPixels` depth buffer support
Jelle Raaijmakers
2022-01-14
LibGL+LibSoftGPU: Implement rasterization position
Jelle Raaijmakers
2022-01-14
LibGL: Add context lifetime debug output
Jelle Raaijmakers
2022-01-14
LibGL: Add a few defines so that Quake 2's OpenGL renderer compiles
qeeg
2022-01-13
LibGL+LibSoftGPU: Implement `glColorMaterial` and `GL_COLOR_MATERIAL`
Jelle Raaijmakers
2022-01-13
LibGL+LibSoftGPU: Calculate spotlight cutoff angle as degrees
Jelle Raaijmakers
2022-01-13
LibGL: Report unsupported capabilities in `glEnable` and `glDisable`
Jelle Raaijmakers
2022-01-13
LibGL: Make `MaterialFace` a simple `u8` enum
Jelle Raaijmakers
2022-01-13
LibGL: Use C++ casts in `glColor`
Jelle Raaijmakers
2022-01-13
LibGL: Implement glIsTexture
Luke Wilde
2022-01-13
LibGL: Generate texture in glBindTexture if not previously generated
Luke Wilde
2022-01-13
LibGL: Stub glStencilMask
Luke Wilde
2022-01-13
LibGL: Implement glTexCoord{1,3,4}f(v)
Luke Wilde
2022-01-12
Ports+LibGL: Replace LibGL context check by ScummVM patch
Jelle Raaijmakers
2022-01-12
LibGL+LibSoftGPU: Pass along lighting flag to Software GPU
Jesse Buhagiar
2022-01-12
LibGL+LibSoftGPU: Move lighting model parameters to SoftGPU
Jesse Buhagiar
2022-01-12
LibGL: Flesh out `glMaterialf{v}`
Jesse Buhagiar
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