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LibGL
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Author
2021-08-26
LibGL: Implement glTexEnvf
Stephan Unverwerth
2021-08-26
LibGL: Implement glPixelStorei
Stephan Unverwerth
2021-08-25
LibGL: Implement fog effect in Software Rasterizer
Jesse Buhagiar
2021-08-25
LibGL: Implement `glFogi`
Jesse Buhagiar
2021-08-25
LibGL: Implement `glFogf`
Jesse Buhagiar
2021-08-25
LibGL: Implement `glFogfv`
Jesse Buhagiar
2021-08-21
LibGL: Use integer comparison for GL_EQUAL and GL_NOTEQUAL
Jesse Buhagiar
2021-08-20
LibGL: Implement `glPolygonMode`
Jesse Buhagiar
2021-08-19
LibGL: Don't crash on invalid pname value in glGetFloatv
Jesse Buhagiar
2021-08-18
LibGL: Leave render loop early if color mask empty
Stephan Unverwerth
2021-08-18
LibGL: Fix triangle winding calculation
Stephan Unverwerth
2021-08-18
LibGL: Fix clipping and interpolate vertex attributes
Stephan Unverwerth
2021-08-18
LibGL: Improve texture sampling performance
Stephan Unverwerth
2021-08-18
LibGL: Return white texel when sampling uninitialized texture
Stephan Unverwerth
2021-08-18
LibGL: Complete glGetString implementation
Stephan Unverwerth
2021-08-18
LibGL: Implement glDepthFunc
Stephan Unverwerth
2021-08-18
LibGL: Implement glDepthRange
Stephan Unverwerth
2021-08-18
LibGL: Fix incorrect blend factor setup
Stephan Unverwerth
2021-08-18
LibGL: Allow glTexImage2D to create uninitialized textures
Stephan Unverwerth
2021-08-18
LibGL: Fix interpretation of BGRA byte order
Stephan Unverwerth
2021-08-18
LibGL: Fix glVertexPointer argument validation
Stephan Unverwerth
2021-08-18
LibGL: Fix glTexCoord behaviour
Stephan Unverwerth
2021-08-18
LibGL+3DFileViewer: Make glRotatef accept degrees, not radians
Stephan Unverwerth
2021-08-18
LibGL: Implement `glGetIntegerv`
Jesse Buhagiar
2021-08-18
LibGL: Implenent `glGetBooleanv`
Jesse Buhagiar
2021-08-15
LibGL: Implement `glColorMask`
Jesse Buhagiar
2021-08-14
LibGL: Implement glDrawElements
Stephan Unverwerth
2021-08-14
LibGL: Implement glDrawArrays
Stephan Unverwerth
2021-08-14
LibGL: Implement glTexCoord4fv
Stephan Unverwerth
2021-08-14
LibGL: Implement glTexCoordPointer
Stephan Unverwerth
2021-08-14
LibGL: Implement glColorPointer
Stephan Unverwerth
2021-08-14
LibGL: Implement glVertexPointer
Stephan Unverwerth
2021-08-14
LibGL: Implement glEnableClientState and glDisableClientState
Stephan Unverwerth
2021-08-14
LibGL: Implement glDepthMask
Stephan Unverwerth
2021-08-14
LibGL: Add missing defines needed for glquake
Stephan Unverwerth
2021-08-13
LibGL: Implement `glColor3fv`
Jesse Buhagiar
2021-08-12
LibGL: Implement GL_LINEAR texture filter
Stephan Unverwerth
2021-08-12
LibGL: Implement glTexParameter{i,f}
Stephan Unverwerth
2021-08-12
LibGL: Implement "mirrored repeat" wrap mode
Stephan Unverwerth
2021-08-12
LibGL: Implement "clamp" wrap mode
Stephan Unverwerth
2021-08-12
LibGL: Turn Sampler2D into an actual class
Stephan Unverwerth
2021-07-21
LibGfx: Use "try_" prefix for static factory functions
Andreas Kling
2021-07-19
Everywhere: Use AK/Math.h if applicable
Hendiadyoin1
2021-06-09
LibGL: Implement very basic version of glGetFloatv
Erik Biederstadt
2021-05-31
LibGL: Use Texture Units in Rasterizer and Context
Jesse Buhagiar
2021-05-31
LibGL: Implement glActiveTexture
Jesse Buhagiar
2021-05-31
LibGL: Implement basic texture units
Jesse Buhagiar
2021-05-30
LibGL: Implement glBindTexture()
Stephan Unverwerth
2021-05-30
LibGL: Introduce Texture base class for all texture types
Stephan Unverwerth
2021-05-29
LibGL: Rewrite error handling according to spec
Stephan Unverwerth
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