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LibGL
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2021-11-28
LibGL: Initialize all GL context matrices with the identity matrix
Stephan Unverwerth
2021-11-28
LibGL: Implement `glScissor()`
Jelle Raaijmakers
2021-11-08
LibGfx: Use ErrorOr<T> for Bitmap::try_create()
Andreas Kling
2021-10-17
LibGL: Implement `glIsEnabled()`
Jelle Raaijmakers
2021-10-17
LibGL: Implement disabling GL_FOG
Jelle Raaijmakers
2021-10-17
LibGL: Correct GL_MODELVIEW and GL_PROJECTION values
Jelle Raaijmakers
2021-10-08
Libraries: Fix -Wunreachable-code warnings from clang
Nico Weber
2021-10-02
LibGL: Remove duplicate GLboolean typedef
Linus Groh
2021-10-01
Libraries: Fix typos
Nico Weber
2021-09-07
Everywhere: Behaviour => Behavior
Andreas Kling
2021-09-03
Everywhere: Prevent risky implicit casts of (Nonnull)RefPtr
Daniel Bertalan
2021-09-02
LibGL: Implement glTexSubImage2D
Stephan Unverwerth
2021-09-02
LibGL: Add GL_TETXURE*_ARB aliases
Stephan Unverwerth
2021-09-02
LibGL: Support additional enums in glGetIntegerv
Stephan Unverwerth
2021-09-02
LibGL: Fix glTexImage2D texture dimension validation
Stephan Unverwerth
2021-09-02
LibGL: Allow numerical internal formats in glTexImage2D
Stephan Unverwerth
2021-09-02
LibGL: Implement glPolygonOffset
Stephan Unverwerth
2021-09-02
LibGL: Implement glDrawBuffer
Stephan Unverwerth
2021-08-26
LibGL: Implement glTexEnvf
Stephan Unverwerth
2021-08-26
LibGL: Implement glPixelStorei
Stephan Unverwerth
2021-08-25
LibGL: Implement fog effect in Software Rasterizer
Jesse Buhagiar
2021-08-25
LibGL: Implement `glFogi`
Jesse Buhagiar
2021-08-25
LibGL: Implement `glFogf`
Jesse Buhagiar
2021-08-25
LibGL: Implement `glFogfv`
Jesse Buhagiar
2021-08-21
LibGL: Use integer comparison for GL_EQUAL and GL_NOTEQUAL
Jesse Buhagiar
2021-08-20
LibGL: Implement `glPolygonMode`
Jesse Buhagiar
2021-08-19
LibGL: Don't crash on invalid pname value in glGetFloatv
Jesse Buhagiar
2021-08-18
LibGL: Leave render loop early if color mask empty
Stephan Unverwerth
2021-08-18
LibGL: Fix triangle winding calculation
Stephan Unverwerth
2021-08-18
LibGL: Fix clipping and interpolate vertex attributes
Stephan Unverwerth
2021-08-18
LibGL: Improve texture sampling performance
Stephan Unverwerth
2021-08-18
LibGL: Return white texel when sampling uninitialized texture
Stephan Unverwerth
2021-08-18
LibGL: Complete glGetString implementation
Stephan Unverwerth
2021-08-18
LibGL: Implement glDepthFunc
Stephan Unverwerth
2021-08-18
LibGL: Implement glDepthRange
Stephan Unverwerth
2021-08-18
LibGL: Fix incorrect blend factor setup
Stephan Unverwerth
2021-08-18
LibGL: Allow glTexImage2D to create uninitialized textures
Stephan Unverwerth
2021-08-18
LibGL: Fix interpretation of BGRA byte order
Stephan Unverwerth
2021-08-18
LibGL: Fix glVertexPointer argument validation
Stephan Unverwerth
2021-08-18
LibGL: Fix glTexCoord behaviour
Stephan Unverwerth
2021-08-18
LibGL+3DFileViewer: Make glRotatef accept degrees, not radians
Stephan Unverwerth
2021-08-18
LibGL: Implement `glGetIntegerv`
Jesse Buhagiar
2021-08-18
LibGL: Implenent `glGetBooleanv`
Jesse Buhagiar
2021-08-15
LibGL: Implement `glColorMask`
Jesse Buhagiar
2021-08-14
LibGL: Implement glDrawElements
Stephan Unverwerth
2021-08-14
LibGL: Implement glDrawArrays
Stephan Unverwerth
2021-08-14
LibGL: Implement glTexCoord4fv
Stephan Unverwerth
2021-08-14
LibGL: Implement glTexCoordPointer
Stephan Unverwerth
2021-08-14
LibGL: Implement glColorPointer
Stephan Unverwerth
2021-08-14
LibGL: Implement glVertexPointer
Stephan Unverwerth
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