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LibGL
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2022-11-01
Everywhere: Mark dependencies of most targets as PRIVATE
Tim Schumacher
2022-10-19
LibGL: Correctly normalize different vertex attribute type pointers
Jelle Raaijmakers
2022-10-19
LibGL: Return `GLboolean` value in `glIsEnabled`
Jelle Raaijmakers
2022-10-19
LibGL: Implement state for all pixel store parameters
Jelle Raaijmakers
2022-10-19
LibGL: Don't repeat ourselves in `read_from_vertex_attribute_pointer`
Jelle Raaijmakers
2022-10-19
LibGL: Implement missing `glDeleteLists` error conditions
Jelle Raaijmakers
2022-10-19
LibGL: Make `read_from_vertex_attribute_pointer` static
Jelle Raaijmakers
2022-10-19
LibGL: Do not return early if client-side vertex array is disabled
Jelle Raaijmakers
2022-10-19
LibGL: Add buffer API stubs
Jelle Raaijmakers
2022-10-19
LibGL+LibGPU+LibSoftGPU: Report maximum texture size
cflip
2022-10-16
LibGL: Immediately dereference vertex attribute data in display lists
Jelle Raaijmakers
2022-09-17
LibGL: Remove `GL::present_context`
Jelle Raaijmakers
2022-09-17
LibGL: Prevent segfault due to texture destruction
Jelle Raaijmakers
2022-09-16
LibC: Remove the LibM interface target
Tim Schumacher
2022-09-16
LibGL: Make GL::create_context fallible
Andrew Kaster
2022-09-13
LibGL: Simplify setting the color mask
Jelle Raaijmakers
2022-09-13
LibGL: Implement `GL_SAMPLES`, `GL_SAMPLE_BUFFERS` context parameters
Jelle Raaijmakers
2022-09-13
LibGL: Implement all `glMultiTexCoord*f` API methods
Jelle Raaijmakers
2022-09-13
LibGL: Implement `GL_TEXTURE_LOD_BIAS` for texture objects
Jelle Raaijmakers
2022-09-13
LibGL: Implement all `glRasterPos2*` API methods
Jelle Raaijmakers
2022-09-11
LibGL: Implement `glNormal3d`
Jelle Raaijmakers
2022-09-11
LibGL+LibGPU+LibSoftGPU: Report texture clamp to edge support
Jelle Raaijmakers
2022-09-11
LibGL: Ensure texture coordinate Q is set to 1 by default
Jelle Raaijmakers
2022-09-11
LibGL: Implement `GL_(CLIENT_)?ACTIVE_TEXTURE` context parameters
Jelle Raaijmakers
2022-09-11
LibGL+LibGPU+LibSoftGPU: Implement matrix stack per texture unit
Jelle Raaijmakers
2022-09-11
LibGL+LibGPU+LibSoftGPU: Implement `GL_GENERATE_MIPMAP`
Jelle Raaijmakers
2022-09-11
LibGL+LibGPU+LibSoftGPU: Remove concept of `layer` in favor of `depth`
Jelle Raaijmakers
2022-09-11
LibGL+LibGPU+LibSoftGPU: Implement `glCopyTex(Sub)?Image2d`
Jelle Raaijmakers
2022-09-11
LibGL: Calculate maximum log2 of texture size
Jelle Raaijmakers
2022-09-11
LibGL+LibGPU+LibSoftGPU: Rename `blit_color_buffer_to`
Jelle Raaijmakers
2022-09-11
LibGL+LibSoftGPU: Implement fixed pipeline support for `GL_COMBINE`
Jelle Raaijmakers
2022-09-11
LibGL: Verify `Texture2D` existence
Jelle Raaijmakers
2022-09-11
LibGL: Implement `glMultiTexCoord2fv(ARB)?` APIs
Jelle Raaijmakers
2022-09-11
LibGL: Define `GL_NO_ERROR` as `0`
Jelle Raaijmakers
2022-09-11
LibGL: Remove unused/default includes from `GLContext`
Jelle Raaijmakers
2022-09-11
LibGL: Implement `GL_CURRENT_COLOR` context parameter
Jelle Raaijmakers
2022-09-08
LibGL: Set correct color material mode for `GL_AMBIENT_AND_DIFFUSE`
Jelle Raaijmakers
2022-09-03
LibGL: Implement `glGetTexImage`
Jelle Raaijmakers
2022-09-03
LibGL: Correct `GL_BLEND_*_ALPHA` constant values
Jelle Raaijmakers
2022-09-03
LibGL: Improve constants and types compatibility
Jelle Raaijmakers
2022-08-28
LibGL+LibGPU+LibSoftGPU: Report texture env add extension
Jelle Raaijmakers
2022-08-27
LibGL+LibGPU+LibSoftGPU: Implement texture pixel format support
Jelle Raaijmakers
2022-08-27
LibGL: Report color buffer bits instead of texture bits
Jelle Raaijmakers
2022-08-27
LibGL+LibGPU+LibSoftGPU: Implement flexible pixel format conversion
Jelle Raaijmakers
2022-08-27
LibGL: Implement `GL_NORMAL_ARRAY_TYPE` context parameter
Jelle Raaijmakers
2022-08-27
LibGL: Rename units to all singular
Jelle Raaijmakers
2022-07-12
Everywhere: Replace single-char StringView op. arguments with chars
sin-ack
2022-07-12
Everywhere: Add sv suffix to strings relying on StringView(char const*)
sin-ack
2022-06-13
LibGL: Add ability to retrieve current clear values from GLContext
Luke Wilde
2022-06-04
LibGL: Reject GL_LEFT and GL_RIGHT in glCullFace
Luke Wilde
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