Age | Commit message (Expand) | Author |
2021-08-14 | LibGL: Implement glDrawElements | Stephan Unverwerth |
2021-08-14 | LibGL: Implement glDrawArrays | Stephan Unverwerth |
2021-08-14 | LibGL: Implement glTexCoord4fv | Stephan Unverwerth |
2021-08-14 | LibGL: Implement glTexCoordPointer | Stephan Unverwerth |
2021-08-14 | LibGL: Implement glColorPointer | Stephan Unverwerth |
2021-08-14 | LibGL: Implement glVertexPointer | Stephan Unverwerth |
2021-08-14 | LibGL: Implement glEnableClientState and glDisableClientState | Stephan Unverwerth |
2021-08-14 | LibGL: Implement glDepthMask | Stephan Unverwerth |
2021-08-14 | LibGL: Add missing defines needed for glquake | Stephan Unverwerth |
2021-08-13 | LibGL: Implement `glColor3fv` | Jesse Buhagiar |
2021-08-12 | LibGL: Implement GL_LINEAR texture filter | Stephan Unverwerth |
2021-08-12 | LibGL: Implement glTexParameter{i,f} | Stephan Unverwerth |
2021-08-12 | LibGL: Implement "mirrored repeat" wrap mode | Stephan Unverwerth |
2021-08-12 | LibGL: Implement "clamp" wrap mode | Stephan Unverwerth |
2021-08-12 | LibGL: Turn Sampler2D into an actual class | Stephan Unverwerth |
2021-07-21 | LibGfx: Use "try_" prefix for static factory functions | Andreas Kling |
2021-07-19 | Everywhere: Use AK/Math.h if applicable | Hendiadyoin1 |
2021-06-09 | LibGL: Implement very basic version of glGetFloatv | Erik Biederstadt |
2021-05-31 | LibGL: Use Texture Units in Rasterizer and Context | Jesse Buhagiar |
2021-05-31 | LibGL: Implement glActiveTexture | Jesse Buhagiar |
2021-05-31 | LibGL: Implement basic texture units | Jesse Buhagiar |
2021-05-30 | LibGL: Implement glBindTexture() | Stephan Unverwerth |
2021-05-30 | LibGL: Introduce Texture base class for all texture types | Stephan Unverwerth |
2021-05-29 | LibGL: Rewrite error handling according to spec | Stephan Unverwerth |
2021-05-29 | LibGL: Update rasterizer options in glDisable() | Stephan Unverwerth |
2021-05-29 | LibGL: Add macro for error checking | Stephan Unverwerth |
2021-05-29 | Everywhere: Use s.unverwerth@serenityos.org :^) | Stephan Unverwerth |
2021-05-26 | LibGL: Fix incorrect sign compare caused by GLsizei changes | Jesse Buhagiar |
2021-05-26 | LibGL: Add texture sampling to SW Rasterizer | Jesse Buhagiar |
2021-05-26 | LibGL: Implement glTexCoord2f | Jesse Buhagiar |
2021-05-26 | LibGL: Implement Texture State Management | Jesse Buhagiar |
2021-05-26 | LibGL: Add Texture Name Allocation | Jesse Buhagiar |
2021-05-26 | LibGL: Change GLsizei from unsigned to signed integral type | Jesse Buhagiar |
2021-05-24 | LibGL: Implement glReadPixels() | Stephan Unverwerth |
2021-05-24 | LibGL: Implement glReadPixels() stub with argument validation | Stephan Unverwerth |
2021-05-24 | LibGL: Implement glReadBuffer() | Stephan Unverwerth |
2021-05-20 | LibGL: Implement glHint() | Stephan Unverwerth |
2021-05-19 | LibGL: Implement all of glVertex{2,3,4}{d,dv,f,fv,i,iv,s,sv} | Stephan Unverwerth |
2021-05-17 | Everywhere: Fix a bunch of typos | Linus Groh |
2021-05-16 | LibGL: Implement alpha testing in SoftwareRasterizer | Stephan Unverwerth |
2021-05-16 | LibGL: Implement glAlphaFunc() | Stephan Unverwerth |
2021-05-16 | LibGL: Add glBlendFunc() and glShadeModel() to call lists | Stephan Unverwerth |
2021-05-16 | LibGL: Implement glShadeModel() | Stephan Unverwerth |
2021-05-16 | LibGL: Implement color blending | Stephan Unverwerth |
2021-05-16 | LibGL: Add support for GL_BLEND in glEnable() and glDisable() | Stephan Unverwerth |
2021-05-16 | LibGL: Add defines and stubs for glBlendFunc() | Stephan Unverwerth |
2021-05-16 | LibGL: Add missing GLAPI function specifiers | Stephan Unverwerth |
2021-05-14 | LibGL: Implement glFlush() and glFinish() | Stephan Unverwerth |
2021-05-13 | LibGfx+Demos: Make Matrix4x4 a true alias for Matrix<4,T> | Stephan Unverwerth |
2021-05-13 | LibGfx: Make Matrix class consistently row-major | Stephan Unverwerth |