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2022-07-12Everywhere: Replace single-char StringView op. arguments with charssin-ack
2022-07-12Everywhere: Add sv suffix to strings relying on StringView(char const*)sin-ack
2022-06-13LibGL: Add ability to retrieve current clear values from GLContextLuke Wilde
2022-06-04LibGL: Reject GL_LEFT and GL_RIGHT in glCullFaceLuke Wilde
2022-06-02LibGL: Check that texture name is allocated before marking it as freeLuke Wilde
2022-05-11LibGL+LibGPU+LibSoftGPU: Implement and expose glClipPlaneRKBethke
2022-05-09LibGL+LibGPU+LibSoftGPU: Implement point and line drawingJelle Raaijmakers
2022-05-09LibGL+LibGPU: Copy line width to rasterizer in `glLineWidth`Jelle Raaijmakers
2022-05-09LibGL+LibGPU: Implement `GL_LINE_SMOOTH` context parameterJelle Raaijmakers
2022-05-09LibGL+LibGPU: Implement `GL_POINT_SMOOTH` context parameterJelle Raaijmakers
2022-05-09LibGL+LibGPU: Implement `glPointSize`Jelle Raaijmakers
2022-05-09LibGL: Remove `break` from `GL_SCISSOR_BOX` context parameterJelle Raaijmakers
2022-05-09LibGL: Alphabetize `GL_LIGHT*` cases in `gl_enable()`Jelle Raaijmakers
2022-05-05LibGL: Split up GLContext implementation into logical unitsJelle Raaijmakers
2022-05-05LibGL: Put the OpenGL API wrapper in a single code unitJelle Raaijmakers
2022-04-20LibGL: Set W-coordinate to 1 in `glRect*`Jelle Raaijmakers
2022-04-17LibGL: Implement `GLContext::frontbuffer()`Jelle Raaijmakers
2022-04-09LibGL: Add stub for glCopyTexSubImage2DJesse Buhagiar
2022-04-09LibGL: Implement `glArrayElement`Jesse Buhagiar
2022-04-09LibGL: Implement `gl_tex_parameterfv`Jesse Buhagiar
2022-04-09LibGL: Add `border_color` to `Sampler2D`Jesse Buhagiar
2022-04-09LibGL: Add stub `glClipPlane`Jesse Buhagiar
2022-04-09LibGL+LibSoftGPU: Add `GL_ADD` Texture EnvironmentJesse Buhagiar
2022-04-06AK+Userland: Rename Array::front/back to first/lastSam Atkins
2022-04-06LibGL+LibGPU+LibSoftGPU: Load SoftGPU driver dynamicallyStephan Unverwerth
2022-04-06LibGL+LibGPU+LibSoftGPU: Add virtual base class for devicesStephan Unverwerth
2022-04-06LibGL+LibGPU+LibSoftGPU: Add virtual base class for ImagesStephan Unverwerth
2022-04-06LibGL+LibGPU+LibSoftGPU: Move Vertex.h to LibGPUStephan Unverwerth
2022-04-06LibGL+LibGPU+LibSoftGPU: Move TexCoordGenerationConfig into LibGPUStephan Unverwerth
2022-04-06LibGL+LibGPU+LibSoftGPU: Move StencilConfiguration.h to LibGPUStephan Unverwerth
2022-04-06LibGL+LibGPU+LibSoftGPU: Move Material.h to LibGPUStephan Unverwerth
2022-04-06LibGL+LibGPU+LibSoftGPU: Move Light.h to LibGPUStephan Unverwerth
2022-04-06LibGL+LibGPU+LibSoftGPU: Move SamplerConfig to LibGPUStephan Unverwerth
2022-04-06LibGL+LibGPU+LibSoftGPU: Move ImageDataLayout.h to LibGPUStephan Unverwerth
2022-04-06LibGL+LibGPU+LibSoftGPU: Move ImageFormat.h to LibGPUStephan Unverwerth
2022-04-06LibGL+LibGPU+LibSoftGPU: Move Enums.h to LibGPUStephan Unverwerth
2022-04-06LibGL+LibGPU+LibSoftGPU: Move DeviceConfig to LibGPUStephan Unverwerth
2022-04-01Everywhere: Run clang-formatIdan Horowitz
2022-03-27LibGL+LibSoftGPU+LibGfx: Reimplement normal transformationJelle Raaijmakers
2022-03-27LibGL: Always normalize vertex attribute dataJelle Raaijmakers
2022-03-27LibGL+LibSoftGPU: Implement more of `GL_LIGHT_MODEL_COLOR_CONTROL`Jelle Raaijmakers
2022-03-27LibGL: Use correct `GLbyte` range in `glColor4b`Jelle Raaijmakers
2022-03-10Libraries: Use default constructors/destructors in LibGLLenny Maiorani
2022-03-10LibGL: Keep track of active matrix and stackJelle Raaijmakers
2022-03-10LibGL: Only normalize in `glRotate*` if possibleJelle Raaijmakers
2022-03-09LibGL: Merge GLContext and SoftwareGLContextStephan Unverwerth
2022-03-08LibGL: Better handling of texture targets and default texturesJelle Raaijmakers
2022-03-08LibGL: East-const `glTex*` methodsJelle Raaijmakers
2022-03-08LibGL: Remove duplicate `public:` from `Texture2D.h`Jelle Raaijmakers
2022-03-06LibGL: Implement `glNormalPointer`Jelle Raaijmakers