Age | Commit message (Expand) | Author |
---|---|---|
2023-01-02 | LibGL: Move AK/Debug.h include to where it is used | Ben Wiederhake |
2023-01-01 | LibGL: Stop unnecessarily casting to `float` | Jelle Raaijmakers |
2022-11-26 | LibGL: Use buffers in vertex pointer functions and glDrawElements | cflip |
2022-10-19 | LibGL: Correctly normalize different vertex attribute type pointers | Jelle Raaijmakers |
2022-10-19 | LibGL: Don't repeat ourselves in `read_from_vertex_attribute_pointer` | Jelle Raaijmakers |
2022-10-19 | LibGL: Make `read_from_vertex_attribute_pointer` static | Jelle Raaijmakers |
2022-10-19 | LibGL: Do not return early if client-side vertex array is disabled | Jelle Raaijmakers |
2022-10-16 | LibGL: Immediately dereference vertex attribute data in display lists | Jelle Raaijmakers |
2022-09-11 | LibGL: Ensure texture coordinate Q is set to 1 by default | Jelle Raaijmakers |
2022-05-05 | LibGL: Split up GLContext implementation into logical units | Jelle Raaijmakers |