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2022-02-22
LibGL: East-const two methods in `Texture2D`
Jelle Raaijmakers
2021-12-27
LibGL: Remove stubbed border from `glTexImage2D`
Jelle Raaijmakers
2021-12-24
LibGL: Remove image storage from MipMap
Stephan Unverwerth
2021-12-24
LibGL: Remove sampling code from Sampler2D
Stephan Unverwerth
2021-12-24
LibGL+LibSoftGPU: Use device samplers for rendering
Stephan Unverwerth
2021-12-24
LibGL: Attach device image to texture object and upload image data
Stephan Unverwerth
2021-12-21
LibGL: Make texture coordinates a `FloatVector4`
Jelle Raaijmakers
2021-12-20
LibGL: Only pass bound texture units to rasterizer
Jelle Raaijmakers
2021-12-19
LibGL: Fix texture sampling texel coordinate calculation
Stephan Unverwerth
2021-12-12
LibGL: Simplify Texture2D reading; add support for RGB565
Jelle Raaijmakers
2021-12-11
LibGL: Improve mipmap lookup in Texture2D
Jelle Raaijmakers
2021-12-11
LibGL: Make `glDeleteTextures` skip over 0 names
Jelle Raaijmakers
2021-12-11
LibGL: Implement `GL_(UN)PACK_ALIGNMENT`
Jelle Raaijmakers
2021-12-11
LibGL: Use `Array::back()` for last mipmap selection
Jelle Raaijmakers
2021-12-01
LibGL: Remove `TextureUnit::unbind_texture()`
Jelle Raaijmakers
2021-12-01
LibGL: Implement texture unit texturing states
Jelle Raaijmakers
2021-10-08
Libraries: Fix -Wunreachable-code warnings from clang
Nico Weber
2021-09-07
Everywhere: Behaviour => Behavior
Andreas Kling
2021-09-03
Everywhere: Prevent risky implicit casts of (Nonnull)RefPtr
Daniel Bertalan
2021-09-02
LibGL: Implement glTexSubImage2D
Stephan Unverwerth
2021-08-26
LibGL: Implement glTexEnvf
Stephan Unverwerth
2021-08-26
LibGL: Implement glPixelStorei
Stephan Unverwerth
2021-08-18
LibGL: Improve texture sampling performance
Stephan Unverwerth
2021-08-18
LibGL: Return white texel when sampling uninitialized texture
Stephan Unverwerth
2021-08-18
LibGL: Allow glTexImage2D to create uninitialized textures
Stephan Unverwerth
2021-08-18
LibGL: Fix interpretation of BGRA byte order
Stephan Unverwerth
2021-08-12
LibGL: Implement GL_LINEAR texture filter
Stephan Unverwerth
2021-08-12
LibGL: Implement glTexParameter{i,f}
Stephan Unverwerth
2021-08-12
LibGL: Implement "mirrored repeat" wrap mode
Stephan Unverwerth
2021-08-12
LibGL: Implement "clamp" wrap mode
Stephan Unverwerth
2021-08-12
LibGL: Turn Sampler2D into an actual class
Stephan Unverwerth
2021-05-31
LibGL: Use Texture Units in Rasterizer and Context
Jesse Buhagiar
2021-05-31
LibGL: Implement basic texture units
Jesse Buhagiar
2021-05-30
LibGL: Introduce Texture base class for all texture types
Stephan Unverwerth
2021-05-26
LibGL: Implement Texture State Management
Jesse Buhagiar
2021-05-26
LibGL: Add Texture Name Allocation
Jesse Buhagiar