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LibGL
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SoftwareRasterizer.h
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Author
2021-11-28
LibGL: Implement `glScissor()`
Jelle Raaijmakers
2021-09-02
LibGL: Implement glPolygonOffset
Stephan Unverwerth
2021-09-02
LibGL: Implement glDrawBuffer
Stephan Unverwerth
2021-08-25
LibGL: Implement fog effect in Software Rasterizer
Jesse Buhagiar
2021-08-25
LibGL: Implement `glFogi`
Jesse Buhagiar
2021-08-25
LibGL: Implement `glFogf`
Jesse Buhagiar
2021-08-25
LibGL: Implement `glFogfv`
Jesse Buhagiar
2021-08-20
LibGL: Implement `glPolygonMode`
Jesse Buhagiar
2021-08-18
LibGL: Implement glDepthFunc
Stephan Unverwerth
2021-08-18
LibGL: Implement glDepthRange
Stephan Unverwerth
2021-08-15
LibGL: Implement `glColorMask`
Jesse Buhagiar
2021-08-14
LibGL: Implement glDepthMask
Stephan Unverwerth
2021-05-31
LibGL: Use Texture Units in Rasterizer and Context
Jesse Buhagiar
2021-05-30
LibGL: Implement glBindTexture()
Stephan Unverwerth
2021-05-30
LibGL: Introduce Texture base class for all texture types
Stephan Unverwerth
2021-05-29
Everywhere: Use s.unverwerth@serenityos.org :^)
Stephan Unverwerth
2021-05-26
LibGL: Add texture sampling to SW Rasterizer
Jesse Buhagiar
2021-05-24
LibGL: Implement glReadPixels()
Stephan Unverwerth
2021-05-16
LibGL: Implement glAlphaFunc()
Stephan Unverwerth
2021-05-16
LibGL: Add support for GL_BLEND in glEnable() and glDisable()
Stephan Unverwerth
2021-05-09
LibGL: Add depth tests and writes to SoftwareRasterizer
Stephan Unverwerth
2021-05-09
LibGL: Add supporting code for depth buffer
Stephan Unverwerth
2021-05-08
LibGL: Add software rasterizer
Stephan Unverwerth