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LibGL
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SoftwareRasterizer.cpp
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2021-12-01
LibGL: Implement texture unit texturing states
Jelle Raaijmakers
2021-11-28
LibGL: Implement `glScissor()`
Jelle Raaijmakers
2021-11-08
LibGfx: Use ErrorOr<T> for Bitmap::try_create()
Andreas Kling
2021-09-02
LibGL: Implement glPolygonOffset
Stephan Unverwerth
2021-09-02
LibGL: Implement glDrawBuffer
Stephan Unverwerth
2021-08-26
LibGL: Implement glTexEnvf
Stephan Unverwerth
2021-08-25
LibGL: Implement fog effect in Software Rasterizer
Jesse Buhagiar
2021-08-21
LibGL: Use integer comparison for GL_EQUAL and GL_NOTEQUAL
Jesse Buhagiar
2021-08-18
LibGL: Leave render loop early if color mask empty
Stephan Unverwerth
2021-08-18
LibGL: Fix clipping and interpolate vertex attributes
Stephan Unverwerth
2021-08-18
LibGL: Implement glDepthFunc
Stephan Unverwerth
2021-08-18
LibGL: Implement glDepthRange
Stephan Unverwerth
2021-08-18
LibGL: Fix incorrect blend factor setup
Stephan Unverwerth
2021-08-18
LibGL: Fix interpretation of BGRA byte order
Stephan Unverwerth
2021-08-15
LibGL: Implement `glColorMask`
Jesse Buhagiar
2021-08-14
LibGL: Implement glDepthMask
Stephan Unverwerth
2021-08-12
LibGL: Turn Sampler2D into an actual class
Stephan Unverwerth
2021-07-21
LibGfx: Use "try_" prefix for static factory functions
Andreas Kling
2021-05-31
LibGL: Use Texture Units in Rasterizer and Context
Jesse Buhagiar
2021-05-30
LibGL: Implement glBindTexture()
Stephan Unverwerth
2021-05-30
LibGL: Introduce Texture base class for all texture types
Stephan Unverwerth
2021-05-29
Everywhere: Use s.unverwerth@serenityos.org :^)
Stephan Unverwerth
2021-05-26
LibGL: Add texture sampling to SW Rasterizer
Jesse Buhagiar
2021-05-24
LibGL: Implement glReadPixels()
Stephan Unverwerth
2021-05-16
LibGL: Implement alpha testing in SoftwareRasterizer
Stephan Unverwerth
2021-05-16
LibGL: Implement glShadeModel()
Stephan Unverwerth
2021-05-16
LibGL: Implement color blending
Stephan Unverwerth
2021-05-13
LibGL: SoftwareRasterizer: Use perspective correct interpolation
Stephan Unverwerth
2021-05-13
LibGL: Generate coverage and depth masks in the software rasterizer
Stephan Unverwerth
2021-05-13
LibGL: Use integer math in rasterizer coverage calculations
Stephan Unverwerth
2021-05-09
LibGL: Add depth tests and writes to SoftwareRasterizer
Stephan Unverwerth
2021-05-08
LibGL: Add software rasterizer
Stephan Unverwerth