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LibGL
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SoftwareGLContext.h
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Author
2021-12-12
LibGL: Implement `glLineWidth`
Jelle Raaijmakers
2021-12-12
LibGL: Implement `glIsList`
Jelle Raaijmakers
2021-12-12
LibGL: Implement `glClearStencil`
Jelle Raaijmakers
2021-12-12
LibGL: Add stubs for `glMaterialf` and `glMaterialfv`
Jelle Raaijmakers
2021-12-12
LibGL: Implement `glRasterPos2i`
Jelle Raaijmakers
2021-12-12
LibGL: Implement `glNormal3f` and `glNormal3fv`
Jelle Raaijmakers
2021-12-12
LibGL: Implement `glStencil*` functions
Jelle Raaijmakers
2021-12-12
LibGL: Implement `GL_STENCIL_TEST`
Jelle Raaijmakers
2021-12-12
LibGL: Implement `glListBase`
Jelle Raaijmakers
2021-12-12
LibGL: Implement `glCallLists`
Jelle Raaijmakers
2021-12-12
LibGL: Implement `glMultMatrixf`
Jelle Raaijmakers
2021-12-12
LibGL: Implement `glGetDoublev`
Jelle Raaijmakers
2021-12-11
LibGL: Implement `GL_(UN)PACK_ALIGNMENT`
Jelle Raaijmakers
2021-11-29
LibGL: Mark SoftwareGLContext::gl_scissor as override
Hendiadyoin1
2021-11-28
LibGL: Initialize all GL context matrices with the identity matrix
Stephan Unverwerth
2021-11-28
LibGL: Implement `glScissor()`
Jelle Raaijmakers
2021-10-17
LibGL: Implement `glIsEnabled()`
Jelle Raaijmakers
2021-09-02
LibGL: Implement glTexSubImage2D
Stephan Unverwerth
2021-09-02
LibGL: Implement glPolygonOffset
Stephan Unverwerth
2021-09-02
LibGL: Implement glDrawBuffer
Stephan Unverwerth
2021-08-26
LibGL: Implement glTexEnvf
Stephan Unverwerth
2021-08-26
LibGL: Implement glPixelStorei
Stephan Unverwerth
2021-08-25
LibGL: Implement `glFogi`
Jesse Buhagiar
2021-08-25
LibGL: Implement `glFogf`
Jesse Buhagiar
2021-08-25
LibGL: Implement `glFogfv`
Jesse Buhagiar
2021-08-20
LibGL: Implement `glPolygonMode`
Jesse Buhagiar
2021-08-18
LibGL: Fix clipping and interpolate vertex attributes
Stephan Unverwerth
2021-08-18
LibGL: Implement glDepthFunc
Stephan Unverwerth
2021-08-18
LibGL: Implement glDepthRange
Stephan Unverwerth
2021-08-18
LibGL: Fix glTexCoord behaviour
Stephan Unverwerth
2021-08-18
LibGL: Implement `glGetIntegerv`
Jesse Buhagiar
2021-08-18
LibGL: Implenent `glGetBooleanv`
Jesse Buhagiar
2021-08-15
LibGL: Implement `glColorMask`
Jesse Buhagiar
2021-08-14
LibGL: Implement glDrawElements
Stephan Unverwerth
2021-08-14
LibGL: Implement glDrawArrays
Stephan Unverwerth
2021-08-14
LibGL: Implement glTexCoordPointer
Stephan Unverwerth
2021-08-14
LibGL: Implement glColorPointer
Stephan Unverwerth
2021-08-14
LibGL: Implement glVertexPointer
Stephan Unverwerth
2021-08-14
LibGL: Implement glEnableClientState and glDisableClientState
Stephan Unverwerth
2021-08-14
LibGL: Implement glDepthMask
Stephan Unverwerth
2021-08-12
LibGL: Implement glTexParameter{i,f}
Stephan Unverwerth
2021-06-09
LibGL: Implement very basic version of glGetFloatv
Erik Biederstadt
2021-05-31
LibGL: Use Texture Units in Rasterizer and Context
Jesse Buhagiar
2021-05-31
LibGL: Implement glActiveTexture
Jesse Buhagiar
2021-05-31
LibGL: Implement basic texture units
Jesse Buhagiar
2021-05-30
LibGL: Implement glBindTexture()
Stephan Unverwerth
2021-05-29
Everywhere: Use s.unverwerth@serenityos.org :^)
Stephan Unverwerth
2021-05-26
LibGL: Implement glTexCoord2f
Jesse Buhagiar
2021-05-26
LibGL: Implement Texture State Management
Jesse Buhagiar
2021-05-26
LibGL: Add Texture Name Allocation
Jesse Buhagiar
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