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LibGL
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GLContext.h
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Author
2023-01-30
LibGL: Remove DeprecatedString usage
Jelle Raaijmakers
2023-01-02
LibGL: Move AK/Debug.h include to where it is used
Ben Wiederhake
2023-01-01
LibGL: Stop unnecessarily casting to `float`
Jelle Raaijmakers
2023-01-01
LibGL: Implement `GL_TEXTURE_ENV_COLOR`
Jelle Raaijmakers
2022-12-25
LibGL+LibWeb: Remove WebGL-specific API from GLContext
Jelle Raaijmakers
2022-12-20
LibGL: Generate the API wrappers
Jelle Raaijmakers
2022-12-20
LibGL: Support `glLightModel` inside lists
Jelle Raaijmakers
2022-12-17
LibGL: Implement glGetProgramiv
Stephan Unverwerth
2022-12-17
LibGL: Implement glGetShaderiv
Stephan Unverwerth
2022-12-17
LibGL: Implement glUseProgram
Stephan Unverwerth
2022-12-17
LibGL: Implement glCreateShader and glDeleteShader
Stephan Unverwerth
2022-12-17
LibGL: Add stubs for shader and program related functions
Stephan Unverwerth
2022-12-06
AK+Everywhere: Rename String to DeprecatedString
Linus Groh
2022-11-26
LibGL: Add simple implementation of buffer objects
cflip
2022-11-26
LibGL: Refactor TextureNameAllocator to a more general NameAllocator
cflip
2022-10-19
LibGL: Correctly normalize different vertex attribute type pointers
Jelle Raaijmakers
2022-10-19
LibGL: Implement state for all pixel store parameters
Jelle Raaijmakers
2022-10-19
LibGL: Make `read_from_vertex_attribute_pointer` static
Jelle Raaijmakers
2022-10-19
LibGL: Add buffer API stubs
Jelle Raaijmakers
2022-10-16
LibGL: Immediately dereference vertex attribute data in display lists
Jelle Raaijmakers
2022-09-17
LibGL: Remove `GL::present_context`
Jelle Raaijmakers
2022-09-17
LibGL: Prevent segfault due to texture destruction
Jelle Raaijmakers
2022-09-16
LibGL: Make GL::create_context fallible
Andrew Kaster
2022-09-11
LibGL: Implement `GL_(CLIENT_)?ACTIVE_TEXTURE` context parameters
Jelle Raaijmakers
2022-09-11
LibGL+LibGPU+LibSoftGPU: Implement matrix stack per texture unit
Jelle Raaijmakers
2022-09-03
LibGL: Implement `glGetTexImage`
Jelle Raaijmakers
2022-09-03
LibGL: Improve constants and types compatibility
Jelle Raaijmakers
2022-08-27
LibGL+LibGPU+LibSoftGPU: Implement flexible pixel format conversion
Jelle Raaijmakers
2022-06-13
LibGL: Add ability to retrieve current clear values from GLContext
Luke Wilde
2022-05-11
LibGL+LibGPU+LibSoftGPU: Implement and expose glClipPlane
RKBethke
2022-05-09
LibGL+LibGPU: Implement `GL_LINE_SMOOTH` context parameter
Jelle Raaijmakers
2022-05-09
LibGL+LibGPU: Implement `GL_POINT_SMOOTH` context parameter
Jelle Raaijmakers
2022-05-09
LibGL+LibGPU: Implement `glPointSize`
Jelle Raaijmakers
2022-05-05
LibGL: Split up GLContext implementation into logical units
Jelle Raaijmakers
2022-04-17
LibGL: Implement `GLContext::frontbuffer()`
Jelle Raaijmakers
2022-04-09
LibGL: Add stub for glCopyTexSubImage2D
Jesse Buhagiar
2022-04-09
LibGL: Implement `glArrayElement`
Jesse Buhagiar
2022-04-09
LibGL: Implement `gl_tex_parameterfv`
Jesse Buhagiar
2022-04-09
LibGL: Add stub `glClipPlane`
Jesse Buhagiar
2022-04-06
LibGL+LibGPU+LibSoftGPU: Load SoftGPU driver dynamically
Stephan Unverwerth
2022-04-06
LibGL+LibGPU+LibSoftGPU: Add virtual base class for devices
Stephan Unverwerth
2022-04-06
LibGL+LibGPU+LibSoftGPU: Move Vertex.h to LibGPU
Stephan Unverwerth
2022-04-06
LibGL+LibGPU+LibSoftGPU: Move Material.h to LibGPU
Stephan Unverwerth
2022-04-06
LibGL+LibGPU+LibSoftGPU: Move Light.h to LibGPU
Stephan Unverwerth
2022-04-06
LibGL+LibGPU+LibSoftGPU: Move DeviceConfig to LibGPU
Stephan Unverwerth
2022-04-01
Everywhere: Run clang-format
Idan Horowitz
2022-03-27
LibGL: Always normalize vertex attribute data
Jelle Raaijmakers
2022-03-10
LibGL: Keep track of active matrix and stack
Jelle Raaijmakers
2022-03-10
LibGL: Only normalize in `glRotate*` if possible
Jelle Raaijmakers
2022-03-09
LibGL: Merge GLContext and SoftwareGLContext
Stephan Unverwerth
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