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LibGL
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2022-04-06
LibGL+LibGPU+LibSoftGPU: Load SoftGPU driver dynamically
Stephan Unverwerth
2022-03-09
LibGL: Merge GLContext and SoftwareGLContext
Stephan Unverwerth
2022-03-08
LibGL: Better handling of texture targets and default textures
Jelle Raaijmakers
2022-01-20
LibGL: Rename `GLMat.cpp` to `GLMatrix.cpp`
Jelle Raaijmakers
2021-12-27
LibGL: Stub lots of map-related methods
Jelle Raaijmakers
2021-12-24
LibGL: Remove sampling code from Sampler2D
Stephan Unverwerth
2021-12-24
LibGL+LibSoftGPU: Move rendering related code to LibSoftGPU library
Stephan Unverwerth
2021-12-12
LibGL: Implement `glRasterPos2i`
Jelle Raaijmakers
2021-12-12
LibGL: Implement `glStencil*` functions
Jelle Raaijmakers
2021-08-25
LibGL: Implement `glFogfv`
Jesse Buhagiar
2021-08-14
LibGL: Implement glVertexPointer
Stephan Unverwerth
2021-08-12
LibGL: Turn Sampler2D into an actual class
Stephan Unverwerth
2021-05-31
LibGL: Implement basic texture units
Jesse Buhagiar
2021-05-30
LibGL: Introduce Texture base class for all texture types
Stephan Unverwerth
2021-05-26
LibGL: Implement Texture State Management
Jesse Buhagiar
2021-05-26
LibGL: Add Texture Name Allocation
Jesse Buhagiar
2021-05-16
LibGL: Implement glShadeModel()
Stephan Unverwerth
2021-05-16
LibGL: Add defines and stubs for glBlendFunc()
Stephan Unverwerth
2021-05-11
LibGL: Implement glGenLists and a few friends
Ali Mohammad Pur
2021-05-09
LibGL: Add depth buffer class
Stephan Unverwerth
2021-05-08
LibGL: Move polygon clipping to `Clipper` class
Jesse Buhagiar
2021-05-08
LibGL: Add software rasterizer
Stephan Unverwerth
2021-05-08
LibGL: Implement a basic OpenGL 1.x compatible library
Jesse Buhagiar