Age | Commit message (Expand) | Author |
---|---|---|
2021-08-25 | LibGL: Implement `glFogfv` | Jesse Buhagiar |
2021-08-14 | LibGL: Implement glVertexPointer | Stephan Unverwerth |
2021-08-12 | LibGL: Turn Sampler2D into an actual class | Stephan Unverwerth |
2021-05-31 | LibGL: Implement basic texture units | Jesse Buhagiar |
2021-05-30 | LibGL: Introduce Texture base class for all texture types | Stephan Unverwerth |
2021-05-26 | LibGL: Implement Texture State Management | Jesse Buhagiar |
2021-05-26 | LibGL: Add Texture Name Allocation | Jesse Buhagiar |
2021-05-16 | LibGL: Implement glShadeModel() | Stephan Unverwerth |
2021-05-16 | LibGL: Add defines and stubs for glBlendFunc() | Stephan Unverwerth |
2021-05-11 | LibGL: Implement glGenLists and a few friends | Ali Mohammad Pur |
2021-05-09 | LibGL: Add depth buffer class | Stephan Unverwerth |
2021-05-08 | LibGL: Move polygon clipping to `Clipper` class | Jesse Buhagiar |
2021-05-08 | LibGL: Add software rasterizer | Stephan Unverwerth |
2021-05-08 | LibGL: Implement a basic OpenGL 1.x compatible library | Jesse Buhagiar |