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Author
2023-03-20
Snake: Implement image-based skins
Sam Atkins
2023-03-20
Snake: Move geometry types into Geometry.h and add Direction enum
Sam Atkins
2023-03-20
Snake: Remember if game was paused when picking color
Sam Atkins
2023-03-13
Everywhere: Remove unintentional partial stream reads and writes
Tim Schumacher
2023-03-13
AK: Rename Stream::{read,write} to Stream::{read_some,write_some}
Tim Schumacher
2023-03-13
BrickGame: Add a "Pause" option to the Game menu
Karol Baraniecki
2023-03-13
BrickGame: Show a box with "Paused" in it when the game is paused
Karol Baraniecki
2023-03-13
BrickGame: Disallow manual piece movement while paused
Karol Baraniecki
2023-03-13
BrickGame: Stop bricks from falling when paused
Karol Baraniecki
2023-03-10
Everywhere: Rename equals_ignoring_case => equals_ignoring_ascii_case
Andreas Kling
2023-03-06
Everywhere: Stop using NonnullOwnPtrVector
Andreas Kling
2023-03-06
Everywhere: Remove NonnullRefPtr.h includes
Andreas Kling
2023-03-06
Everywhere: Stop using NonnullRefPtrVector
Andreas Kling
2023-03-04
Userland: Use Font::pixel_size_rounded_up() instead of glyph_height()
Andreas Kling
2023-02-25
Everywhere: Use _{short_,}string to create Strings from literals
Linus Groh
2023-02-21
Userland: Fix remaining smart pointer const-correctness issues
Andreas Kling
2023-02-18
LibGUI+Userland: Stop returning Layout from `Widget::(try_)set_layout()`
Sam Atkins
2023-02-18
Userland: Specify margins and spacing in the GUI::Layout constructor
Sam Atkins
2023-02-13
LibCore: Remove `Stream.h`
Tim Schumacher
2023-02-13
LibCore: Move Stream-based file into the `Core` namespace
Tim Schumacher
2023-02-13
LibCore: Rename `File` to `DeprecatedFile`
Tim Schumacher
2023-02-13
Userland: Set Button text using the new String class
Karol Kosek
2023-02-13
Userland: Use default initializer instead of an empty string for Buttons
Karol Kosek
2023-02-13
LibGUI+Userland: Add `_deprecated` suffix to AbstractButton::{set_,}text
Karol Kosek
2023-02-08
Everywhere: Use ReadonlySpan<T> instead of Span<T const>
MacDue
2023-02-06
Chess+LibChess: Avoid using `DeprecatedString` whenever possible
Lucas CHOLLET
2023-02-06
Chess: Move `ChessWidget` to the create pattern
Lucas CHOLLET
2023-02-04
LibGUI+Userland: Switch order of parameters for InputBox::show
Karol Baraniecki
2023-02-04
Userland: Replace manual checking by using GUI::InputType::NonemptyText
Karol Baraniecki
2023-02-04
Chess+GamesSettings: Give chess pieces some breathing room
Sam Atkins
2023-02-04
Chess+GamesSettings: Use the correct term for chess squares
Sam Atkins
2023-02-02
Chess: Replace 'Style' menu with a link to GamesSettings
Sam Atkins
2023-02-02
Chess: Automatically update and repaint when the config changes
Sam Atkins
2023-02-02
Chess: Paint pieces using BilinearBlend instead of NearestNeighbor
Sam Atkins
2023-02-02
Chess: Stop hiding the frame border
Sam Atkins
2023-02-02
Chess: Move configuration values into the "Games" domain
Sam Atkins
2023-02-02
Chess: Stop trying to read non-existent window-size config value
Sam Atkins
2023-02-01
Spider: Make double-click skip the new-game animation
Sam Atkins
2023-02-01
Spider: Use a single State enum instead of a series of booleans
Sam Atkins
2023-02-01
Solitaire: Make double-click skip the new-game animation
Sam Atkins
2023-02-01
Solitaire: Use a single State enum instead of a series of booleans
Sam Atkins
2023-01-27
AK: Remove StringBuilder::build() in favor of to_deprecated_string()
Linus Groh
2023-01-26
LibGfx: Remove `try_` prefix from bitmap creation functions
Tim Schumacher
2023-01-22
LibCards+Games: Return ErrorOr from CardStack::add_all_grabbed_cards()
Sam Atkins
2023-01-22
LibCards+Games: Return ErrorOr from deck-creation factory functions :^)
Sam Atkins
2023-01-22
LibCards+Game: Return ErrorOr from CardGame::drop_cards_on_stack()
Sam Atkins
2023-01-22
LibCards+Games+GamesSettings: Return ErrorOr from CardStack::push()
Sam Atkins
2023-01-22
LibCards+Solitaire: Rename `CardStack::move_to_stack()` -> `take_all()`
Sam Atkins
2023-01-20
ColorLines: Use AK::shuffle() for shuffling
Sam Atkins
2023-01-15
Spider: Confirm ending the current game in more situations
Sam Atkins
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