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Author
2023-01-22
LibCards+Games: Return ErrorOr from CardStack::add_all_grabbed_cards()
Sam Atkins
2023-01-22
LibCards+Games: Return ErrorOr from deck-creation factory functions :^)
Sam Atkins
2023-01-22
LibCards+Game: Return ErrorOr from CardGame::drop_cards_on_stack()
Sam Atkins
2023-01-22
LibCards+Games+GamesSettings: Return ErrorOr from CardStack::push()
Sam Atkins
2023-01-22
LibCards+Solitaire: Rename `CardStack::move_to_stack()` -> `take_all()`
Sam Atkins
2023-01-20
ColorLines: Use AK::shuffle() for shuffling
Sam Atkins
2023-01-15
Spider: Confirm ending the current game in more situations
Sam Atkins
2023-01-15
Solitaire: Confirm ending the current game in more situations
Sam Atkins
2023-01-13
Userland: Remove a bunch of unveil calls on /sys/kernel/processes
Liav A
2023-01-12
LibCore+Userland: Make Core::Timer::create_single_shot() return ErrorOr
Sam Atkins
2023-01-12
LibCore+Userland: Make Core::Timer::create_repeating() return ErrorOr
Sam Atkins
2023-01-07
Chess: Port to `Core::Stream`
Lucas CHOLLET
2023-01-07
LibGUI+Userland: Rename `try_load_from_gml()` -> `load_from_gml()` :^)
Sam Atkins
2023-01-07
Userland: Replace all uses of `load_from_gml` with `try_load_from_gml`
Sam Atkins
2023-01-07
LibFileSystemAccessClient: Rename try_* functions to try_*_deprecated
Karol Kosek
2023-01-06
LibGUI+Everywhere: Use fallible Window::set_main_widget() everywhere :^)
Sam Atkins
2023-01-06
Solitaire: Replace animation Card with manual painting
Sam Atkins
2023-01-06
Spider: Highlight valid target stack when hovering over it
Sam Atkins
2023-01-06
Spider: Make Game creation fallible
Sam Atkins
2023-01-06
Spider: Save and load u32 config values as u32s
Sam Atkins
2023-01-06
Solitaire: Save and load u32 config values as u32s
Sam Atkins
2023-01-06
Solitaire: Make Game creation fallible
Sam Atkins
2023-01-06
LibCards+Games: Make `CardGame::add_stack()` fallible
Sam Atkins
2023-01-06
Solitaire: Preview cards in a stack with the right mouse button
Timothy Flynn
2023-01-06
LibCards+Solitaire: Elevate card highlight management to the card stack
Timothy Flynn
2023-01-05
Games: Add a Cards Settings menu item to Hearts, Solitaire, and Spider
Timothy Flynn
2023-01-05
Solitaire: Highlight cards beneath dragged cards that are valid targets
Timothy Flynn
2023-01-03
LibGfx: Make Font::width() return a float
Andreas Kling
2023-01-02
Solitaire: Add link to help page
Evan Smal
2023-01-01
Snake: Make initialization from GML fallible
Sam Atkins
2022-12-31
Flood: Get the color scheme from the system theme
implicitfield
2022-12-31
Everywhere: Move Base/res/terminal-colors to Base/res/color-schemes
implicitfield
2022-12-23
Snake: Use a statusbar to display the current and high score
Timothy Flynn
2022-12-23
Snake: Convert the game window to GML
Timothy Flynn
2022-12-23
Snake: Move GUI into Snake namespace and rename SnakeGame to Game
Timothy Flynn
2022-12-23
Snake: Save configured base color to Snake's configuration file
Timothy Flynn
2022-12-23
GameOfLife: Propagate errors while loading bmp
ericLemanissier
2022-12-19
Snake: Ignore default keydown events
Baitinq
2022-12-19
Snake: Add snake color chooser game menu action
Baitinq
2022-12-19
Snake: Don't hardcode the snake painting logic
Baitinq
2022-12-19
Snake: Add pause/continue game menu action
Baitinq
2022-12-14
LibFileSystemAccessClient: Rename `try_save_file` =>
Lucas CHOLLET
2022-12-14
MasterWord: Ignore unhandled keydown events
Sam Atkins
2022-12-14
Hearts: Ignore unhandled keydown events
Sam Atkins
2022-12-14
Chess: Ignore unhandled keydown events
Sam Atkins
2022-12-14
BrickGame: Ignore unhandled keydown events
Sam Atkins
2022-12-14
Solitaire: Ignore unhandled keydown events
Sam Atkins
2022-12-14
Minesweeper: Make a factory function for Field and propagate errors
Andreas Kling
2022-12-14
Snake: Make a factory function for SnakeGame and propagate errors
Andreas Kling
2022-12-12
Games: Add ColorLines
Oleg Kosenkov
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