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Author
2022-12-12
Games: Add ColorLines
Oleg Kosenkov
2022-12-12
Minesweeper: Revise the maximum mine limit in custom game settings
Arda Cinar
2022-12-12
Minesweeper: Make sure icons of cells are set after generating field
Arda Cinar
2022-12-12
Minesweeper: Use a faster method to generate game field
Arda Cinar
2022-12-11
MasterWord: Display the last word in a different color for short input
Arda Cinar
2022-12-11
MasterWord: Display messages in a statusbar
Arda Cinar
2022-12-07
Meta+Userland: Pass Gfx::IntPoint by value
MacDue
2022-12-06
Everywhere: Rename to_{string => deprecated_string}() where applicable
Linus Groh
2022-12-06
AK+Everywhere: Rename String to DeprecatedString
Linus Groh
2022-11-30
Flood: Apply the color scheme immediately after closing settings
implicitfield
2022-11-30
Flood: Store the board as a vector of integers
implicitfield
2022-11-30
Flood: Return a Color from Board::cell
implicitfield
2022-11-14
2048: Call event.ignore() correctly in 2048's BoardView keydown handler
Zaggy1024
2022-11-09
Everywhere: Fix a few comment typos
Nico Weber
2022-11-05
Games: Add BrickGame
Oleg Kosenkov
2022-11-03
Flood: Link against all required libraries privately
Andrew Kaster
2022-11-03
Games: Add Flood
implicitfield
2022-11-01
Everywhere: Mark dependencies of most targets as PRIVATE
Tim Schumacher
2022-10-25
Applications: Use new global variables at /sys/kernel/ directory
Liav A
2022-10-25
Userland: Let applications make use of make_command_palette_action()
demostanis
2022-10-21
Snake: Add more emoji as in-game food graphics
Xexxa
2022-10-20
Snake: Use emoji for in-game food graphics
Xexxa
2022-10-17
2048: Do not decrement m_target_tile_power
implicitfield
2022-10-17
2048: Convert to GML
implicitfield
2022-10-15
Spider: Make the last move undoable
Gunnar Beutner
2022-10-12
Userland: Properly populate GENERATED_SOURCES
Ali Mohammad Pur
2022-10-10
Solitaire: Ignore all key presses while dragging cards
Sam Atkins
2022-10-10
Solitaire: Make `auto_move_eligible_cards_to_foundations()` iterative
Sam Atkins
2022-10-10
LibCards+Games: Remove concept of a CardStack being focused
Sam Atkins
2022-10-10
Spider: Use CardGame dragging functionality
Sam Atkins
2022-10-10
Solitaire: Use CardGame dragging functionality
Sam Atkins
2022-10-10
LibCards+Games: Move `mark_intersecting_stacks_dirty()` to CardGame
Sam Atkins
2022-10-10
LibCards+Spider: Move `ensure_top_card_is_visible()` logic to CardStack
Sam Atkins
2022-10-10
LibCards+Games: Rename "draw" methods to "paint" for clarity
Sam Atkins
2022-10-10
LibCards+Games: Make CardGame responsible for managing CardStacks
Sam Atkins
2022-10-10
LibCards+Games: Move "create a deck" logic to LibCards
Sam Atkins
2022-10-03
Userland: Tighten promises by removing 'proc' where it isn't used
Timothy Flynn
2022-10-03
SystemServer+LoginServer+Userland: Switch to sid-based sockets
Peter Elliott
2022-10-02
Snake: Show message box on game over
matcool
2022-10-02
Games: Wrong parent window passed to GUI::MessageBox
Monroe Clinton
2022-09-29
AK+Everywhere: Replace "protocol" with "scheme" url helpers
networkException
2022-09-20
MasterWord: Port to Core::Stream
Sam Atkins
2022-09-12
Everywhere: Use my very shiny serenityos.org email :^)
networkException
2022-08-26
Chess: Highlight piece origin square when dragging piece
Jean Lourenço
2022-08-22
LibCards+Games: Replace card "value" int with a Rank enum
Sam Atkins
2022-08-22
Spider: Migrate to CardGame
Sam Atkins
2022-08-22
Hearts: Migrate to CardGame
Sam Atkins
2022-08-22
Solitaire: Migrate to CardGame
Sam Atkins
2022-08-14
Base: Launch FileSystemAccessServer at session start-up
Lucas CHOLLET
2022-08-14
Everywhere: Replace hardcoded anon's uid in unveil path with `%uid`
Lucas CHOLLET
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