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Author
2023-01-06
LibGUI+Everywhere: Use fallible Window::set_main_widget() everywhere :^)
Sam Atkins
2023-01-06
Solitaire: Replace animation Card with manual painting
Sam Atkins
2023-01-06
Spider: Highlight valid target stack when hovering over it
Sam Atkins
2023-01-06
Spider: Make Game creation fallible
Sam Atkins
2023-01-06
Spider: Save and load u32 config values as u32s
Sam Atkins
2023-01-06
Solitaire: Save and load u32 config values as u32s
Sam Atkins
2023-01-06
Solitaire: Make Game creation fallible
Sam Atkins
2023-01-06
LibCards+Games: Make `CardGame::add_stack()` fallible
Sam Atkins
2023-01-06
Solitaire: Preview cards in a stack with the right mouse button
Timothy Flynn
2023-01-06
LibCards+Solitaire: Elevate card highlight management to the card stack
Timothy Flynn
2023-01-05
Games: Add a Cards Settings menu item to Hearts, Solitaire, and Spider
Timothy Flynn
2023-01-05
Solitaire: Highlight cards beneath dragged cards that are valid targets
Timothy Flynn
2023-01-03
LibGfx: Make Font::width() return a float
Andreas Kling
2023-01-02
Solitaire: Add link to help page
Evan Smal
2023-01-01
Snake: Make initialization from GML fallible
Sam Atkins
2022-12-31
Flood: Get the color scheme from the system theme
implicitfield
2022-12-31
Everywhere: Move Base/res/terminal-colors to Base/res/color-schemes
implicitfield
2022-12-23
Snake: Use a statusbar to display the current and high score
Timothy Flynn
2022-12-23
Snake: Convert the game window to GML
Timothy Flynn
2022-12-23
Snake: Move GUI into Snake namespace and rename SnakeGame to Game
Timothy Flynn
2022-12-23
Snake: Save configured base color to Snake's configuration file
Timothy Flynn
2022-12-23
GameOfLife: Propagate errors while loading bmp
ericLemanissier
2022-12-19
Snake: Ignore default keydown events
Baitinq
2022-12-19
Snake: Add snake color chooser game menu action
Baitinq
2022-12-19
Snake: Don't hardcode the snake painting logic
Baitinq
2022-12-19
Snake: Add pause/continue game menu action
Baitinq
2022-12-14
LibFileSystemAccessClient: Rename `try_save_file` =>
Lucas CHOLLET
2022-12-14
MasterWord: Ignore unhandled keydown events
Sam Atkins
2022-12-14
Hearts: Ignore unhandled keydown events
Sam Atkins
2022-12-14
Chess: Ignore unhandled keydown events
Sam Atkins
2022-12-14
BrickGame: Ignore unhandled keydown events
Sam Atkins
2022-12-14
Solitaire: Ignore unhandled keydown events
Sam Atkins
2022-12-14
Minesweeper: Make a factory function for Field and propagate errors
Andreas Kling
2022-12-14
Snake: Make a factory function for SnakeGame and propagate errors
Andreas Kling
2022-12-12
Games: Add ColorLines
Oleg Kosenkov
2022-12-12
Minesweeper: Revise the maximum mine limit in custom game settings
Arda Cinar
2022-12-12
Minesweeper: Make sure icons of cells are set after generating field
Arda Cinar
2022-12-12
Minesweeper: Use a faster method to generate game field
Arda Cinar
2022-12-11
MasterWord: Display the last word in a different color for short input
Arda Cinar
2022-12-11
MasterWord: Display messages in a statusbar
Arda Cinar
2022-12-07
Meta+Userland: Pass Gfx::IntPoint by value
MacDue
2022-12-06
Everywhere: Rename to_{string => deprecated_string}() where applicable
Linus Groh
2022-12-06
AK+Everywhere: Rename String to DeprecatedString
Linus Groh
2022-11-30
Flood: Apply the color scheme immediately after closing settings
implicitfield
2022-11-30
Flood: Store the board as a vector of integers
implicitfield
2022-11-30
Flood: Return a Color from Board::cell
implicitfield
2022-11-14
2048: Call event.ignore() correctly in 2048's BoardView keydown handler
Zaggy1024
2022-11-09
Everywhere: Fix a few comment typos
Nico Weber
2022-11-05
Games: Add BrickGame
Oleg Kosenkov
2022-11-03
Flood: Link against all required libraries privately
Andrew Kaster
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