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AgeCommit message (Expand)Author
2023-01-06LibGUI+Everywhere: Use fallible Window::set_main_widget() everywhere :^)Sam Atkins
2023-01-06Solitaire: Replace animation Card with manual paintingSam Atkins
2023-01-06Spider: Highlight valid target stack when hovering over itSam Atkins
2023-01-06Spider: Make Game creation fallibleSam Atkins
2023-01-06Spider: Save and load u32 config values as u32sSam Atkins
2023-01-06Solitaire: Save and load u32 config values as u32sSam Atkins
2023-01-06Solitaire: Make Game creation fallibleSam Atkins
2023-01-06LibCards+Games: Make `CardGame::add_stack()` fallibleSam Atkins
2023-01-06Solitaire: Preview cards in a stack with the right mouse buttonTimothy Flynn
2023-01-06LibCards+Solitaire: Elevate card highlight management to the card stackTimothy Flynn
2023-01-05Games: Add a Cards Settings menu item to Hearts, Solitaire, and SpiderTimothy Flynn
2023-01-05Solitaire: Highlight cards beneath dragged cards that are valid targetsTimothy Flynn
2023-01-03LibGfx: Make Font::width() return a floatAndreas Kling
2023-01-02Solitaire: Add link to help pageEvan Smal
2023-01-01Snake: Make initialization from GML fallibleSam Atkins
2022-12-31Flood: Get the color scheme from the system themeimplicitfield
2022-12-31Everywhere: Move Base/res/terminal-colors to Base/res/color-schemesimplicitfield
2022-12-23Snake: Use a statusbar to display the current and high scoreTimothy Flynn
2022-12-23Snake: Convert the game window to GMLTimothy Flynn
2022-12-23Snake: Move GUI into Snake namespace and rename SnakeGame to GameTimothy Flynn
2022-12-23Snake: Save configured base color to Snake's configuration fileTimothy Flynn
2022-12-23GameOfLife: Propagate errors while loading bmpericLemanissier
2022-12-19Snake: Ignore default keydown eventsBaitinq
2022-12-19Snake: Add snake color chooser game menu actionBaitinq
2022-12-19Snake: Don't hardcode the snake painting logicBaitinq
2022-12-19Snake: Add pause/continue game menu actionBaitinq
2022-12-14LibFileSystemAccessClient: Rename `try_save_file` =>Lucas CHOLLET
2022-12-14MasterWord: Ignore unhandled keydown eventsSam Atkins
2022-12-14Hearts: Ignore unhandled keydown eventsSam Atkins
2022-12-14Chess: Ignore unhandled keydown eventsSam Atkins
2022-12-14BrickGame: Ignore unhandled keydown eventsSam Atkins
2022-12-14Solitaire: Ignore unhandled keydown eventsSam Atkins
2022-12-14Minesweeper: Make a factory function for Field and propagate errorsAndreas Kling
2022-12-14Snake: Make a factory function for SnakeGame and propagate errorsAndreas Kling
2022-12-12Games: Add ColorLinesOleg Kosenkov
2022-12-12Minesweeper: Revise the maximum mine limit in custom game settingsArda Cinar
2022-12-12Minesweeper: Make sure icons of cells are set after generating fieldArda Cinar
2022-12-12Minesweeper: Use a faster method to generate game fieldArda Cinar
2022-12-11MasterWord: Display the last word in a different color for short inputArda Cinar
2022-12-11MasterWord: Display messages in a statusbarArda Cinar
2022-12-07Meta+Userland: Pass Gfx::IntPoint by valueMacDue
2022-12-06Everywhere: Rename to_{string => deprecated_string}() where applicableLinus Groh
2022-12-06AK+Everywhere: Rename String to DeprecatedStringLinus Groh
2022-11-30Flood: Apply the color scheme immediately after closing settingsimplicitfield
2022-11-30Flood: Store the board as a vector of integersimplicitfield
2022-11-30Flood: Return a Color from Board::cellimplicitfield
2022-11-142048: Call event.ignore() correctly in 2048's BoardView keydown handlerZaggy1024
2022-11-09Everywhere: Fix a few comment typosNico Weber
2022-11-05Games: Add BrickGameOleg Kosenkov
2022-11-03Flood: Link against all required libraries privatelyAndrew Kaster