summaryrefslogtreecommitdiff
path: root/Userland/Games
AgeCommit message (Expand)Author
2023-01-22LibCards+Games: Return ErrorOr from deck-creation factory functions :^)Sam Atkins
2023-01-22LibCards+Game: Return ErrorOr from CardGame::drop_cards_on_stack()Sam Atkins
2023-01-22LibCards+Games+GamesSettings: Return ErrorOr from CardStack::push()Sam Atkins
2023-01-22LibCards+Solitaire: Rename `CardStack::move_to_stack()` -> `take_all()`Sam Atkins
2023-01-20ColorLines: Use AK::shuffle() for shufflingSam Atkins
2023-01-15Spider: Confirm ending the current game in more situationsSam Atkins
2023-01-15Solitaire: Confirm ending the current game in more situationsSam Atkins
2023-01-13Userland: Remove a bunch of unveil calls on /sys/kernel/processesLiav A
2023-01-12LibCore+Userland: Make Core::Timer::create_single_shot() return ErrorOrSam Atkins
2023-01-12LibCore+Userland: Make Core::Timer::create_repeating() return ErrorOrSam Atkins
2023-01-07Chess: Port to `Core::Stream`Lucas CHOLLET
2023-01-07LibGUI+Userland: Rename `try_load_from_gml()` -> `load_from_gml()` :^)Sam Atkins
2023-01-07Userland: Replace all uses of `load_from_gml` with `try_load_from_gml`Sam Atkins
2023-01-07LibFileSystemAccessClient: Rename try_* functions to try_*_deprecatedKarol Kosek
2023-01-06LibGUI+Everywhere: Use fallible Window::set_main_widget() everywhere :^)Sam Atkins
2023-01-06Solitaire: Replace animation Card with manual paintingSam Atkins
2023-01-06Spider: Highlight valid target stack when hovering over itSam Atkins
2023-01-06Spider: Make Game creation fallibleSam Atkins
2023-01-06Spider: Save and load u32 config values as u32sSam Atkins
2023-01-06Solitaire: Save and load u32 config values as u32sSam Atkins
2023-01-06Solitaire: Make Game creation fallibleSam Atkins
2023-01-06LibCards+Games: Make `CardGame::add_stack()` fallibleSam Atkins
2023-01-06Solitaire: Preview cards in a stack with the right mouse buttonTimothy Flynn
2023-01-06LibCards+Solitaire: Elevate card highlight management to the card stackTimothy Flynn
2023-01-05Games: Add a Cards Settings menu item to Hearts, Solitaire, and SpiderTimothy Flynn
2023-01-05Solitaire: Highlight cards beneath dragged cards that are valid targetsTimothy Flynn
2023-01-03LibGfx: Make Font::width() return a floatAndreas Kling
2023-01-02Solitaire: Add link to help pageEvan Smal
2023-01-01Snake: Make initialization from GML fallibleSam Atkins
2022-12-31Flood: Get the color scheme from the system themeimplicitfield
2022-12-31Everywhere: Move Base/res/terminal-colors to Base/res/color-schemesimplicitfield
2022-12-23Snake: Use a statusbar to display the current and high scoreTimothy Flynn
2022-12-23Snake: Convert the game window to GMLTimothy Flynn
2022-12-23Snake: Move GUI into Snake namespace and rename SnakeGame to GameTimothy Flynn
2022-12-23Snake: Save configured base color to Snake's configuration fileTimothy Flynn
2022-12-23GameOfLife: Propagate errors while loading bmpericLemanissier
2022-12-19Snake: Ignore default keydown eventsBaitinq
2022-12-19Snake: Add snake color chooser game menu actionBaitinq
2022-12-19Snake: Don't hardcode the snake painting logicBaitinq
2022-12-19Snake: Add pause/continue game menu actionBaitinq
2022-12-14LibFileSystemAccessClient: Rename `try_save_file` =>Lucas CHOLLET
2022-12-14MasterWord: Ignore unhandled keydown eventsSam Atkins
2022-12-14Hearts: Ignore unhandled keydown eventsSam Atkins
2022-12-14Chess: Ignore unhandled keydown eventsSam Atkins
2022-12-14BrickGame: Ignore unhandled keydown eventsSam Atkins
2022-12-14Solitaire: Ignore unhandled keydown eventsSam Atkins
2022-12-14Minesweeper: Make a factory function for Field and propagate errorsAndreas Kling
2022-12-14Snake: Make a factory function for SnakeGame and propagate errorsAndreas Kling
2022-12-12Games: Add ColorLinesOleg Kosenkov
2022-12-12Minesweeper: Revise the maximum mine limit in custom game settingsArda Cinar