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path: root/Userland/Games/Solitaire
AgeCommit message (Expand)Author
2023-02-01Solitaire: Make double-click skip the new-game animationSam Atkins
2023-02-01Solitaire: Use a single State enum instead of a series of booleansSam Atkins
2023-01-26LibGfx: Remove `try_` prefix from bitmap creation functionsTim Schumacher
2023-01-22LibCards+Games: Return ErrorOr from CardStack::add_all_grabbed_cards()Sam Atkins
2023-01-22LibCards+Games: Return ErrorOr from deck-creation factory functions :^)Sam Atkins
2023-01-22LibCards+Game: Return ErrorOr from CardGame::drop_cards_on_stack()Sam Atkins
2023-01-22LibCards+Games+GamesSettings: Return ErrorOr from CardStack::push()Sam Atkins
2023-01-22LibCards+Solitaire: Rename `CardStack::move_to_stack()` -> `take_all()`Sam Atkins
2023-01-15Solitaire: Confirm ending the current game in more situationsSam Atkins
2023-01-12LibCore+Userland: Make Core::Timer::create_repeating() return ErrorOrSam Atkins
2023-01-07LibGUI+Userland: Rename `try_load_from_gml()` -> `load_from_gml()` :^)Sam Atkins
2023-01-06LibGUI+Everywhere: Use fallible Window::set_main_widget() everywhere :^)Sam Atkins
2023-01-06Solitaire: Replace animation Card with manual paintingSam Atkins
2023-01-06Solitaire: Save and load u32 config values as u32sSam Atkins
2023-01-06Solitaire: Make Game creation fallibleSam Atkins
2023-01-06LibCards+Games: Make `CardGame::add_stack()` fallibleSam Atkins
2023-01-06Solitaire: Preview cards in a stack with the right mouse buttonTimothy Flynn
2023-01-06LibCards+Solitaire: Elevate card highlight management to the card stackTimothy Flynn
2023-01-05Games: Add a Cards Settings menu item to Hearts, Solitaire, and SpiderTimothy Flynn
2023-01-05Solitaire: Highlight cards beneath dragged cards that are valid targetsTimothy Flynn
2023-01-02Solitaire: Add link to help pageEvan Smal
2022-12-14Solitaire: Ignore unhandled keydown eventsSam Atkins
2022-12-06AK+Everywhere: Rename String to DeprecatedStringLinus Groh
2022-11-01Everywhere: Mark dependencies of most targets as PRIVATETim Schumacher
2022-10-25Userland: Let applications make use of make_command_palette_action()demostanis
2022-10-12Userland: Properly populate GENERATED_SOURCESAli Mohammad Pur
2022-10-10Solitaire: Ignore all key presses while dragging cardsSam Atkins
2022-10-10Solitaire: Make `auto_move_eligible_cards_to_foundations()` iterativeSam Atkins
2022-10-10Solitaire: Use CardGame dragging functionalitySam Atkins
2022-10-10LibCards+Games: Move `mark_intersecting_stacks_dirty()` to CardGameSam Atkins
2022-10-10LibCards+Games: Rename "draw" methods to "paint" for claritySam Atkins
2022-10-10LibCards+Games: Make CardGame responsible for managing CardStacksSam Atkins
2022-10-10LibCards+Games: Move "create a deck" logic to LibCardsSam Atkins
2022-08-22LibCards+Games: Replace card "value" int with a Rank enumSam Atkins
2022-08-22Solitaire: Migrate to CardGameSam Atkins
2022-07-12Everywhere: Add sv suffix to strings relying on StringView(char const*)sin-ack
2022-06-28Applications: Remove usages of deprecated implicit conversionsFrHun
2022-05-13LibGUI+Userland: Make Dialog::ExecResult an enum classSam Atkins
2022-04-01Everywhere: Run clang-formatIdan Horowitz
2022-03-18LibCards+Games: Change name of card type to card suitLenny Maiorani
2022-03-18Libraries: Change enums to enum classes in LibCardsLenny Maiorani
2022-03-18Games: Add reload icon to 'New Game' actionsLinus Groh
2022-02-24LibGUI+Apps: Convert Statusbar Labels to Segmentsthankyouverycool
2022-02-16Games: Use default constructors/destructorsLenny Maiorani
2022-02-13Userland: Run gml-formatIdan Horowitz
2022-02-11LibConfig: Rename pledge_domains(String) => pledge_domain(String)Vitaly Dyachkov
2022-02-07Meta+Userland: Run the GML formatter on CI and pre-commitkleines Filmröllchen
2021-12-18Solitaire: Convert to try_create_default_iconAstraeus-
2021-12-05Games: Cast unused smart-pointer return values to voidSam Atkins
2021-11-28Everywhere: Use default execpromises argument for Core::System::pledgeBrian Gianforcaro