Age | Commit message (Collapse) | Author |
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Those don't have any non-try counterpart, so we might as well just omit
it.
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It's the only one, so the `try` prefix is unnecessary now.
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Rip that bandaid off!
This does the following, in one big, awkward jump:
- Replace all uses of `set_main_widget<Foo>()` with the `try` version.
- Remove `set_main_widget<Foo>()`.
- Rename the `try` version to just be `set_main_widget` because it's now
the only one.
The majority of places that call `set_main_widget<Foo>()` are inside
constructors, so this unfortunately gives us a big batch of new
`release_value_but_fixme_should_propagate_errors()` calls.
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Replace the C_OBJECT factory functions with a custom try_create() which
loads the various bitmaps. Any failures there are now propagated.
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The food bitmaps would sometimes be placed underneath the score text,
which was a bit hard to see. Use a statusbar like we do in other games
like Solitaire.
Note the default height change of the Snake window is to make the inner
game widget fit exactly 20x20 cells.
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Unfortunately, GML widget registration requires a non-fallible construct
method to create the widget. So this does a bit of manual error checking
when loading the food bitmaps.
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The former is required for GML, and the latter is to avoid the verbosity
and redundancy of Snake::SnakeGame (and matches most other games in the
system).
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Before this patch, all key down events except arrow keys or WASD were
not propagated, so keyboard shortcuts in the application didn't work.
This patch fixes this :))
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This patch makes use of a new "set_snake_base_color()" function to
change the snake's base color to the picked value.
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This patch adds a m_snake_base_color variable which dictates the color
of the head of the snake and from which the rest of the snake color's
are derived from by darkening the base color.
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This patch adds an action in the Snake's game menu that allows for easy
pausing/unpausing of the game state.
In order to do this, the commit adds new pause()/start() functions in
the SnakeGame class ;)
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This fixes a whopping 29 FIXMEs. :^)
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This will make it easier to support both string types at the same time
while we convert code, and tracking down remaining uses.
One big exception is Value::to_string() in LibJS, where the name is
dictated by the ToString AO.
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We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
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Otherwise, we end up propagating those dependencies into targets that
link against that library, which creates unnecessary link-time
dependencies.
Also included are changes to readd now missing dependencies to tools
that actually need them.
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This is a partial revert of commit 7af5eef. After 97d15e9, the 'proc'
promise is not needed for operations using getsid().
This also fixes launching several applications in which 7af5eef added
the 'proc' promise only in the second call to pledge().
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This commit does three things atomically:
- switch over Core::Account+SystemServer+LoginServer to sid based socket
names.
- change socket names with %uid to %sid.
- add/update necessary pledges and unveils.
Userland: Switch over servers to sid based sockets
Userland: Properly pledge and unveil for sid based sockets
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Previously the game would immediately reset on game over, but now it'll
pause the game and show a message box with your score.
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URL had properly named replacements for protocol(), set_protocol() and
create_with_file_protocol() already. This patch removes these function
and updates all call sites to use the functions named according to the
specification.
See https://url.spec.whatwg.org/#concept-url-scheme
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The `/tmp/user` directory is owned by root, this solution prevents
malicious users to interfere with other users' portals.
This commit also moves `launch`'s portal in the user directory.
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Various changes are needed to support this:
- The directory is created by Core::Account on login (and located in
/tmp).
- Service's sockets are now deleted on exit (to allow re-creation)
- SystemServer needs to handle SIGTERM to correctly destroy services.
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Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).
No functional changes.
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https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules
"The compiler is more likely to get the default semantics right and
you cannot implement these functions better than the compiler."
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pledge_domains() that takes only one String argument was specifically
added as a shortcut for pledging a single domain. So, it makes sense to
use singular here.
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Simplified two pledge() and two unveil() by using TRY().
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This was used in a lot of places, so this patch makes liberal use of
ErrorOr<T>::release_value_but_fixme_should_propagate_errors().
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With the move to LibConfig, these are no longer needed.
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This patch brings the ConfigFile helpers for opening lib, app and system
configs more inline with the regular ConfigFile::open functions.
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Applications previously had to create a GUI::Menubar object, add menus
to it, and then call GUI::Window::set_menubar().
This patch introduces GUI::Window::add_menu() which creates the menubar
automatically and adds items to it. Application code becomes slightly
simpler as a result. :^)
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Also mark them as [[nodiscard]].
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This adds component declarations so that users can select to not build
certain parts of the OS.
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Ask for a bold_variant() of the default_fixed_width_font() instead.
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Since applications using Core::EventLoop no longer need to create a
socket in /tmp/rpc/, and also don't need to listen for incoming
connections on this socket, we can remove a whole bunch of pledges!
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