Age | Commit message (Collapse) | Author |
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Applications previously had to create a GUI::Menubar object, add menus
to it, and then call GUI::Window::set_menubar().
This patch introduces GUI::Window::add_menu() which creates the menubar
automatically and adds items to it. Application code becomes slightly
simpler as a result. :^)
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The game doesn't handle resize events.
It's a pretty lazy fix. The proper way would be to actually allow
the game to be resized, with some scaling trickery, but most games
here don't do that anyway, so I guess that's good enough.
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Since applications using Core::EventLoop no longer need to create a
socket in /tmp/rpc/, and also don't need to listen for incoming
connections on this socket, we can remove a whole bunch of pledges!
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SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
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I hereby declare these to be full nouns that we don't split,
neither by space, nor by underscore:
- Breadcrumbbar
- Coolbar
- Menubar
- Progressbar
- Scrollbar
- Statusbar
- Taskbar
- Toolbar
This patch makes everything consistent by replacing every other variant
of these with the proper one. :^)
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Good-bye LogStream. Long live AK::Format!
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Now that WindowServer broadcasts the system theme using an anonymous
file, we need clients to pledge "recvfd" so they can receive it.
Some programs keep the "shared_buffer" pledge since it's still used for
a handful of things.
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This is needed for the new way we transfer window backing stores.
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