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2021-08-28StateMachineGenerator: Don't move() return value from actions()Andrew Kaster
With the proper warnings enabled, this gives a Wpessimizing-move warning
2021-08-01DevTools: Remove unused header includesBrian Gianforcaro
2021-05-21Userland: Change typedef to using directiveLenny Maiorani
Problem: - `typedef`s are read backwards making it confusing. - `using` statements can be used in template aliases. - `using` provides similarity to most other C++ syntax. - C++ core guidelines say to prefer `using` over `typedef`: https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Rt-using Solution: - Switch these where appropriate.
2021-05-19Everywhere: Add missing includes for <AK/OwnPtr.h>Gunnar Beutner
Previously <AK/Function.h> also included <AK/OwnPtr.h>. That's about to change though. This patch fixes a few build problems that will occur when that change happens.
2021-05-16LibVT: Implement new ANSI escape sequence parserDaniel Bertalan
This commit replaces the former, hand-written parser with a new one that can be generated automatically according to a state change diagram. The new `EscapeSequenceParser` class provides a more ergonomic interface to dealing with escape sequences. This interface has been inspired by Alacritty's [vte library](https://github.com/alacritty/vte/). I tried to avoid changing the application logic inside the `Terminal` class. While this code has not been thoroughly tested, I can't find regressions in the basic command line utilities or `vttest`. `Terminal` now displays nicer debug messages when it encounters an unknown escape sequence. Defensive programming and bounds checks have been added where we access parameters, and as a result, we can now endure 4-5 seconds of `cat /dev/urandom`. :D We generate EscapeSequenceStateMachine.h when building the in-kernel LibVT, and we assume that the file is already in place when the userland library is being built. This will probably cause problems later on, but I can't find a way to do it nicely.
2021-05-16DevTools: Add StateMachineGenerator utilityDaniel Bertalan
This program turns a description of a state machine that takes its input byte-by-byte into C++ code. The state machine is described in a custom format as specified below: ``` // Comments are started by two slashes, and cause the rest of the line // to be ignored @name ExampleStateMachine // sets the name of the generated class @namespace Test // sets the namespace (optional) @begin Begin // sets the state the parser will start in // The rest of the file contains one or more states and an optional // @anywhere directive. Each of these is a curly bracket delimited set // of state transitions. State transitions contain a selector, the // literal "=>" and a (new_state, action) tuple. Examples: // 0x0a => (Begin, PrintLine) // [0x00..0x1f] => (_, Warn) // '_' means no change // [0x41..0x5a] => (BeginWord, _) // '_' means no action // Rules common to all states. These take precedence over rules in the // specific states. @anywhere { 0x0a => (Begin, PrintLine) [0x00..0x1f] => (_, Warn) } Begin { [0x41..0x5a] => (Word, _) [0x61..0x7a] => (Word, _) // For missing values, the transition (_, _) is implied } Word { // The entry action is run when we transition to this state from a // *different* state. @anywhere can't have this @entry IncreaseWordCount 0x09 => (Begin, _) 0x20 => (Begin, _) // The exit action is run before we transition to any *other* state // from here. @anywhere can't have this @exit EndOfWord } ``` The generated code consists of a single class which takes a `Function<Action, u8>` as a parameter in its constructor. This gets called whenever an action is to be done. This is because some input might not produce an action, but others might produce up to 3 (exit, state transition, entry). The actions allow us to build a more advanced parser over the simple state machine. The sole public method, `void advance(u8)`, handles the input byte-by-byte, managing the state changes and requesting the appropriate Action from the handler. Internally, the state transitions are resolved via a lookup table. This is a bit wasteful for more complex state machines, therefore the generator is designed to be easily extendable with a switch-based resolver; only the private `lookup_state_transition` method needs to be re-implemented. My goal for this tool is to use it for implementing a standard-compliant ANSI escape sequence parser for LibVT, as described on <https://vt100.net/emu/dec_ansi_parser>