Age | Commit message (Collapse) | Author |
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Applications previously had to create a GUI::Menubar object, add menus
to it, and then call GUI::Window::set_menubar().
This patch introduces GUI::Window::add_menu() which creates the menubar
automatically and adds items to it. Application code becomes slightly
simpler as a result. :^)
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AK's version should see better inlining behaviors, than the LibM one.
We avoid mixed usage for now though.
Also clean up some stale math includes and improper floatingpoint usage.
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Previously, in LibGFX's `Point` class, calculated distances were passed
to the integer `abs` function, even if the stored type was a float. This
caused the value to unexpectedly be truncated. Luckily, this API was not
used with floating point types, but that can change in the future, so
why not fix it now :^)
Since we are in C++, we can use function overloading to make things
easy, and to automatically use the right version.
This is even better than the LibC/LibM functions, as using a bit of
hackery, they are able to be constant-evaluated. They use compiler
intrinsics, so they do not depend on external code and the compiler can
emit the most optimized code by default.
Since we aren't using the C++ standard library's trick of importing
everything into the `AK` namespace, this `abs` function cannot be
exported to the global namespace, as the names would clash.
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The only remaining sync call from client to server is now the call
that switches a window's backing store. That one actually relies on
the synchronization to hand over ownership of the backing stores,
so it has to stay synchronous for now.
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This adds component declarations so that users can select to not build
certain parts of the OS.
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Since applications using Core::EventLoop no longer need to create a
socket in /tmp/rpc/, and also don't need to listen for incoming
connections on this socket, we can remove a whole bunch of pledges!
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Not sure why some menus did have one and others didn't, even in the
same application - now they all do. :^)
I added character shortcuts to some menu actions as well.
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This updates all existing code to use the auto-generated client
methods instead of post_message/send_sync.
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SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
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I hereby declare these to be full nouns that we don't split,
neither by space, nor by underscore:
- Breadcrumbbar
- Coolbar
- Menubar
- Progressbar
- Scrollbar
- Statusbar
- Taskbar
- Toolbar
This patch makes everything consistent by replacing every other variant
of these with the proper one. :^)
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Good-bye LogStream. Long live AK::Format!
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(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)
Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.
We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
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Now that WindowServer broadcasts the system theme using an anonymous
file, we need clients to pledge "recvfd" so they can receive it.
Some programs keep the "shared_buffer" pledge since it's still used for
a handful of things.
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This is needed for the new way we transfer window backing stores.
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