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2023-01-20LibCore: Remove `FileStream`Tim Schumacher
2023-01-20Tests: Use `Core::Stream` to write output files in LibGL testsTim Schumacher
2023-01-19Tests: Add missing library dependencies for LibGL testsSam Atkins
These are required for running on Lagom.
2023-01-01LibGL: Implement `GL_TEXTURE_ENV_COLOR`Jelle Raaijmakers
This sets a constant color in the texture's environment for the fixed function pipeline.
2022-12-25LibGL+LibWeb: Remove WebGL-specific API from GLContextJelle Raaijmakers
The OpenGL API has ways to retrieve these values, so let's make sure to implement them. :^)
2022-12-17LibGL+LibSoftGPU: Add GPU side shader infrastructureStephan Unverwerth
This adds a shader class to LibSoftGPU and makes use of it when linking GLSL program in LibGL. Also adds actual rendering code to the shader tests.
2022-12-17LibGL: Implement glGetShaderivStephan Unverwerth
2022-12-17Tests: Add tests for LibGL shader subsystemStephan Unverwerth
2022-12-06AK+Everywhere: Rename String to DeprecatedStringLinus Groh
We have a new, improved string type coming up in AK (OOM aware, no null state), and while it's going to use UTF-8, the name UTF8String is a mouthful - so let's free up the String name by renaming the existing class. Making the old one have an annoying name will hopefully also help with quick adoption :^)
2022-11-26LibGL: Add some tests for the buffer APIcflip
2022-11-01Everywhere: Mark dependencies of most targets as PRIVATETim Schumacher
Otherwise, we end up propagating those dependencies into targets that link against that library, which creates unnecessary link-time dependencies. Also included are changes to readd now missing dependencies to tools that actually need them.
2022-10-19LibGL: Remove context initialization from testsJelle Raaijmakers
We are either not using these defaults or they are already the `GLContext`'s defaults to begin with.
2022-10-16LibGL: Immediately dereference vertex attribute data in display listsJelle Raaijmakers
According to the spec, pointers to client data need to be dereferenced immediately when adding calls such as `glDrawElements` or `glArrayElement` to a display list. We were trying to support display lists for these calls but since they only invoke _other_ calls that also support display lists, we can simply defer the display list functionality to them. This fixes the rendering of the ClassiCube port by cflip.
2022-10-10Everywhere: Replace uses of __serenity__ with AK_OS_SERENITYAndrew Kaster
Now that we have OS macros for essentially every supported OS, let's try to use them everywhere.
2022-09-16LibGL: Make GL::create_context fallibleAndrew Kaster
Propagate errors in places that are already set up to handle them, like WebGLRenderingContext and the Tubes demo, and convert other callers to using MUST.
2022-09-11LibGL+LibGPU+LibSoftGPU: Implement matrix stack per texture unitJelle Raaijmakers
Each texture unit now has its own texture transformation matrix stack. Introduce a new texture unit configuration that is synced when changed. Because we're no longer passing a silly `Vector` when drawing each primitive, this results in a slightly improved frames per second :^)
2022-08-27LibGL+LibGPU+LibSoftGPU: Implement texture pixel format supportJelle Raaijmakers
In OpenGL this is called the (base) internal format which is an expectation expressed by the client for the minimum supported texel storage format in the GPU for textures. Since we store everything as RGBA in a `FloatVector4`, the only thing we do in this patch is remember the expected internal format, and when we write new texels we fixate the value for the alpha channel to 1 for two formats that require it. `PixelConverter` has learned how to transform pixels during transfer to support this.
2022-08-27LibGL+LibGPU+LibSoftGPU: Implement flexible pixel format conversionJelle Raaijmakers
A GPU (driver) is now responsible for reading and writing pixels from and to user data. The client (LibGL) is responsible for specifying how the user data must be interpreted or written to. This allows us to centralize all pixel format conversion in one class, `LibSoftGPU::PixelConverter`. For both the input and output image, it takes a specification containing the image dimensions, the pixel type and the selection (basically a clipping rect), and converts the pixels from the input image to the output image. Effectively this means we now support almost all OpenGL 1.5 formats, and all custom logic has disappeared from: - `glDrawPixels` - `glReadPixels` - `glTexImage2D` - `glTexSubImage2D` The new logic is still unoptimized, but on my machine I experienced no noticeable slowdown. :^)
2022-07-12Everywhere: Add sv suffix to strings relying on StringView(char const*)sin-ack
Each of these strings would previously rely on StringView's char const* constructor overload, which would call __builtin_strlen on the string. Since we now have operator ""sv, we can replace these with much simpler versions. This opens the door to being able to remove StringView(char const*). No functional changes.
2022-06-04LibGL: Reject GL_LEFT and GL_RIGHT in glCullFaceLuke Wilde
glCullFace only accepts GL_FRONT, GL_BACK and GL_FRONT_AND_BACK. We checked if the mode was valid by performing ``` cull_mode < GL_FRONT || cull_mode > GL_FRONT_AND_BACK ``` However, this range also contains GL_LEFT and GL_RIGHT, which we would accept when we should return a GL_INVALID_ENUM error.
2022-06-02LibGL: Check that texture name is allocated before marking it as freeLuke Wilde
glDeleteTextures previously did not check that the texture name was allocated by glGenTextures before adding it to the free texture name list. This means that if you delete a texture twice in a row, the name will appear twice in the free texture list, making glGenTextures return the same texture name twice in a row.
2022-05-09LibGL+LibGPU+LibSoftGPU: Implement point and line drawingJelle Raaijmakers
Implement (anti)aliased point drawing and anti-aliased line drawing. Supported through LibGL's `GL_POINTS`, `GL_LINES`, `GL_LINE_LOOP` and `GL_LINE_STRIP`. In order to support this, `LibSoftGPU`s rasterization logic was reworked. Now, any primitive can be drawn by invoking `rasterize()` which takes care of the quad loop and fragment testing logic. Three callbacks need to be passed: * `set_coverage_mask`: the primitive needs to provide initial coverage mask information so fragments can be discarded early. * `set_quad_depth`: fragments survived stencil testing, so depth values need to be set so depth testing can take place. * `set_quad_attributes`: fragments survived depth testing, so fragment shading is going to take place. All attributes like color, tex coords and fog depth need to be set so alpha testing and eventually, fragment rasterization can take place. As of this commit, there are four instantiations of this function: * Triangle rasterization * Points - aliased * Points - anti-aliased * Lines - anti-aliased In order to standardize vertex processing for all primitive types, things like vertex transformation, lighting and tex coord generation are now taking place before clipping.
2022-04-20LibGL: Set W-coordinate to 1 in `glRect*`Jelle Raaijmakers
According to the spec, these calls should be identical to an invocation of `glVertex2*`, which sets the W-coordinate to 1 by default. This fixes the credits sequence rendering of Tux Racer.
2022-04-17Tests: Implement reference image testing for LibGLJelle Raaijmakers
Each LibGL test can now be tested against a reference QOI image. Initially, these images can be generated by setting `SAVE_OUTPUT` to `true`, which will save a bunch of QOI images to `/home/anon`.
2022-04-09LibGfx: Move other font-related files to LibGfx/Font/Simon Wanner
2021-11-29Tests: Add a simple LibGL render-testHendiadyoin1
At the moment we just check if we *can* render a simple triangle, we do not yet actually test if the image is indeed the triangle we wanted. This test also outputs the rendered image when GL_DEBUG is enabled to a file called "picture.bmp" for manual verification. Co-authored-by: sunverwerth <s.unverwerth@serenityos.org>