Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-07-16 | Ports/halflife: Update to 2022.07.14 | Tim Schumacher | |
2022-06-10 | Ports: Split up the `halflife` port into engine and game | Tim Schumacher | |
2022-06-08 | Ports: Format patches without numbering, commit hash or version number | Tim Schumacher | |
2022-05-22 | Ports: Bring all ReadMes in line with their respective patches | Tim Schumacher | |
2022-05-03 | Ports: Work around `halflife` formatting NaN values endlessly | Tim Schumacher | |
2022-05-03 | Ports: Return halflife to upstream | Tim Schumacher | |
2022-01-24 | Ports: Enable menu support for half-life port | Sahan Fernando | |
This partially enables support for menus in half-life. Currently, mouse input does not work in it, the arrow keys are needed for navigation. | |||
2022-01-13 | Ports/HalfLife: Do not delete the OpenGL renderer in post install | Luke Wilde | |
We can now play Half-Life using LibGL without crashing on launch! :^) | |||
2022-01-11 | Ports: Add Half-Life Port :^) | Jesse Buhagiar | |
Add a port of Half-Life, the classic game by VALVe Software |