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AgeCommit message (Collapse)Author
2023-04-26Ports/gltron: Exit the game when SDL_QUIT is receivedJelle Raaijmakers
2023-01-03Ports: Remove gltron patch for `glext.h`Jelle Raaijmakers
This is no longer necessary since we have resolved most conflicts with SDL2's version of the GL constants.
2022-06-20Ports/gltron: Use sdl12-compat instead of SDL2Grigoris Pavlakis
2022-06-20Ports: Move SDL_sound to SDL2_soundGrigoris Pavlakis
2022-06-08Ports: Format patches without numbering, commit hash or version numberTim Schumacher
2022-05-09Ports: Play GLTron audio at 1x speedJelle Raaijmakers
Because of sample rate issues, the audio used to be played at 2x speed.
2022-05-09Ports: Convert GLTron patches to new formatJelle Raaijmakers
2022-01-16Ports: Remove some config.sub patches and download a fresh one if neededAli Mohammad Pur
All of these patches did the same thing, which is already in upstream config.sub. With this change, we need only add `use_fresh_config_sub=true` to the package.sh file. Note that this is not done automatically in case the port has a modified config.sub file.
2022-01-12Ports: Add missing GLtron port dependenciesJelle Raaijmakers
2022-01-12Ports: Correct EOL in GLtron patchJelle Raaijmakers
The line endings for this patch were inadvertently normalized because of our old `.gitattributes` rules.
2022-01-11Ports: Add GLTronJelle Raaijmakers
The patches mainly convert this SDL1 game to SDL2. It has some graphical artifacts, but it's playable!