Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-03 | Ports: Remove gltron patch for `glext.h` | Jelle Raaijmakers | |
This is no longer necessary since we have resolved most conflicts with SDL2's version of the GL constants. | |||
2022-06-20 | Ports/gltron: Use sdl12-compat instead of SDL2 | Grigoris Pavlakis | |
2022-06-20 | Ports: Move SDL_sound to SDL2_sound | Grigoris Pavlakis | |
2022-06-08 | Ports: Format patches without numbering, commit hash or version number | Tim Schumacher | |
2022-05-09 | Ports: Play GLTron audio at 1x speed | Jelle Raaijmakers | |
Because of sample rate issues, the audio used to be played at 2x speed. | |||
2022-05-09 | Ports: Convert GLTron patches to new format | Jelle Raaijmakers | |
2022-01-16 | Ports: Remove some config.sub patches and download a fresh one if needed | Ali Mohammad Pur | |
All of these patches did the same thing, which is already in upstream config.sub. With this change, we need only add `use_fresh_config_sub=true` to the package.sh file. Note that this is not done automatically in case the port has a modified config.sub file. | |||
2022-01-12 | Ports: Add missing GLtron port dependencies | Jelle Raaijmakers | |
2022-01-12 | Ports: Correct EOL in GLtron patch | Jelle Raaijmakers | |
The line endings for this patch were inadvertently normalized because of our old `.gitattributes` rules. | |||
2022-01-11 | Ports: Add GLTron | Jelle Raaijmakers | |
The patches mainly convert this SDL1 game to SDL2. It has some graphical artifacts, but it's playable! |