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2021-06-04Ports: Embed icon into the Super Mario portGunnar Beutner
2021-06-04Ports: Create launchers for the stpuzzles portGunnar Beutner
This changes the .port_include.sh script so that ports can more easily create more than one launcher by making the install_launcher function available to the port's package.sh script. This creates launchers for the stpuzzles port in the Games/Puzzles category.
2021-06-04Ports: Don't crash when starting uMario outside of /opt/Super_MarioGunnar Beutner
Previously this port would just crash. There was a workaround in the way the app launcher started the game but I'd really like to get rid of that hack.
2021-04-29Ports: Make Super Mario work with GCC 11Gunnar Beutner
2021-04-25Ports: Update checksums to use the SHA256 algorithmGunnar Beutner
2021-04-23Ports: Add launchers for some of the portsGunnar Beutner
2021-04-20Ports: Improve consistency and quality of portsPanagiotis Vasilopoulos
- Replaced /Root with - Improved documentation. - Removed a few typos. - Replaced with - Added brackets in some cases. Most of the changes were reviewed and applied manually.
2021-04-20Everywhere: Replace SERENITY_ROOT with SERENITY_SOURCE_DIRPanagiotis Vasilopoulos
2021-04-16Ports: Add auth_type verification to all package.sh filesBrendan Coles
2021-04-16Toolchain+Ports: Move the CMake toolchain file into a subdirectoryGunnar Beutner
2021-04-14Ports: Enable audio for the Super-Mario portGunnar Beutner
According to @Baitinq the original port crashed with audio enabled. I suspect that this was because the SDL2 headers didn't match between the host and target system. Now that we properly use target's headers this is no longer an issue so I enabled audio: https://www.youtube.com/watch?v=ZTFvrcpZjY8
2021-04-06Ports: Added a Super-Mario clone port.Manuel Palenzuela
Added a minimal dependency super mario port. (Only depends on SDL, SDL_image and SDL_mixer).