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path: root/Ports/Super-Mario
AgeCommit message (Collapse)Author
2022-06-08Ports: Format patches without numbering, commit hash or version numberTim Schumacher
2022-05-19Ports: Update Super-Mario's patches to use git patchesAli Mohammad Pur
2022-02-20Ports: Use the objcopy built as part of the toolchainDaniel Bertalan
Relying on host tools working correctly is not a good idea, as they may be outdated (and therefore not support features like RELR relocations) or may not exist at all (like objcopy on macOS).
2022-01-16Ports: Add ReadMe files explaining port patches that have explanationsAli Mohammad Pur
2021-10-05Ports: Make array-like settings actual arraysTim Schumacher
We may need entries with spaces in makeopts, installopts, and configopts, and at that point we should also convert depends and auth_opts to avoid confusion.
2021-09-15Ports: Use new CMakeToolchain.txt located in the build directoryAndrew Kaster
Now that we're generating the CMake toolchain file in the build directory, we need to redirect the ports that use CMake to the new location. Looking into this showed that there's still a bunch of work to do in general to make the ports agnostic to which toolchain they're using, there's a lot of hard-coded ${ARCH}-pc-serenity-gcc assumptions still here.
2021-06-04Ports: Embed icon into the Super Mario portGunnar Beutner
2021-06-04Ports: Create launchers for the stpuzzles portGunnar Beutner
This changes the .port_include.sh script so that ports can more easily create more than one launcher by making the install_launcher function available to the port's package.sh script. This creates launchers for the stpuzzles port in the Games/Puzzles category.
2021-06-04Ports: Don't crash when starting uMario outside of /opt/Super_MarioGunnar Beutner
Previously this port would just crash. There was a workaround in the way the app launcher started the game but I'd really like to get rid of that hack.
2021-04-29Ports: Make Super Mario work with GCC 11Gunnar Beutner
2021-04-25Ports: Update checksums to use the SHA256 algorithmGunnar Beutner
2021-04-23Ports: Add launchers for some of the portsGunnar Beutner
2021-04-20Ports: Improve consistency and quality of portsPanagiotis Vasilopoulos
- Replaced /Root with - Improved documentation. - Removed a few typos. - Replaced with - Added brackets in some cases. Most of the changes were reviewed and applied manually.
2021-04-20Everywhere: Replace SERENITY_ROOT with SERENITY_SOURCE_DIRPanagiotis Vasilopoulos
2021-04-16Ports: Add auth_type verification to all package.sh filesBrendan Coles
2021-04-16Toolchain+Ports: Move the CMake toolchain file into a subdirectoryGunnar Beutner
2021-04-14Ports: Enable audio for the Super-Mario portGunnar Beutner
According to @Baitinq the original port crashed with audio enabled. I suspect that this was because the SDL2 headers didn't match between the host and target system. Now that we properly use target's headers this is no longer an issue so I enabled audio: https://www.youtube.com/watch?v=ZTFvrcpZjY8
2021-04-06Ports: Added a Super-Mario clone port.Manuel Palenzuela
Added a minimal dependency super mario port. (Only depends on SDL, SDL_image and SDL_mixer).