Age | Commit message (Collapse) | Author |
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Previously this port would just crash. There was a workaround in
the way the app launcher started the game but I'd really like to
get rid of that hack.
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According to @Baitinq the original port crashed with audio enabled.
I suspect that this was because the SDL2 headers didn't match between
the host and target system. Now that we properly use target's headers
this is no longer an issue so I enabled audio:
https://www.youtube.com/watch?v=ZTFvrcpZjY8
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Added a minimal dependency super mario port. (Only depends on SDL, SDL_image and SDL_mixer).
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