Age | Commit message (Collapse) | Author |
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- Replaced /Root with
- Improved documentation.
- Removed a few typos.
- Replaced with
- Added brackets in some cases.
Most of the changes were reviewed and applied manually.
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Otherwise we'd have to update them in this repository
every time something changes.
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I've rebased the SDL2 port on top of the latest SDL2 main branch.
This patch simply points the SDL2 port scripts to the new branch.
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This is causing build errors for myself and a few other people.
This config option disables the SDL2 port from trying to compile
with the JACK audio server (which we don't need).
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* Use ${version} instead of explicit version numbers in urls/filenames
* Move -L option to port script, as this is always good
* Fix some various other stuff
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Ports using CMake already install into the right place, so we don't
need to do the usual port system DESTDIR override.
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Partial revert of 704f48d7f3a1a88047a64b4e2939878d6d4fafb8.
These changes made the ports system unusable.
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Ports/.port_include.sh, Toolchain/BuildIt.sh, Toolchain/UseIt.sh
have been left largely untouched due to use of Bash-exclusive
functions and variables such as $BASH_SOURCE, pushd and popd.
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Much redundancy is removed from package scripts with this system.
It also supports simple dependency management, uninstalling (through
BSD ports style plist files), cleaning up after itself (with clean,
clean_dist, clean_all commands), etc.
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I didn't look into why, but for some reason the SDL2 cmake build system
thinks it should build against PulseAudio which we definitely don't have.
So just tell it explicitly not to do that.
Fixes #265.
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Also don't run cd for the initial git clone (DERP!), and other bash port fixes.
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