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Having it globally on the interpreter is confusing as the last call frame
is skipped, which is specific to console.trace().
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Having these duplicated is not really useful, either we want console
output to go somewhere then implementing a console client is the way to
go, or we don't care about console output - in that case we don't need
to dbg() either.
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There are now two API's on Value:
- Value::to_string(Interpreter&) -- may throw.
- Value::to_string_without_side_effects() -- will never throw.
These are some pretty big sweeping changes, so it's possible that I did
some part the wrong way. We'll work it out as we go. :^)
Fixes #2123.
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Now, you can optionally specify a ConsoleClient, to customise the
behaviour of the LibJS Console.
To customise the console, create a new ConsoleClient class that inherits
from JS::ConsoleClient and override all the abstract methods.
When Console::log() is called, if Console has a ConsoleClient,
ConsoleClient::log() is called instead.
These abstract methods are Value(void) functions: you can return a Value
which will be returned by the JavaScript function which calls that
method, in JavaScript.
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Also add const overloads for some getters.
Also const-qualify Interpreter::join_arguments().
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Console methods are now Value(void) functions.
JavaScript functions in the JavaScript ConsoleObject are now implemented
as simple wrappers around Console methods.
This will make it possible for LibJS users to easily override the
default behaviour of JS console functions (even their return value!)
once we add a way to override Console behaviour.
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We don't need to store the past messages in LibJS.
We'll implement a way to let LibJS users expand the vanilla Console.
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A ConsoleMessage is a struct cointaining:
* AK::String text; represents the text of the message sent
to the console.
* ConsoleMessageKind kind; represents the kind of JS `console` function
from which the message was sent.
Now, Javascript `console` functions only send a ConsoleMessage to the
Interpreter's Console instead of printing text directly to stdout.
The Console then stores the recived ConsoleMessage in
Console::m_messages; the Console does not print to stdout by default.
You can set Console::on_new_message to a void(ConsoleMessage&); this
function will get call everytime a new message is added to the Console's
messages and can be used, for example, to print ConsoleMessages to
stdout or to color the output based on the kind of ConsoleMessage.
In this patch, I also:
* Re-implement all the previously implemented functions in the
JavaScript ConsoleObject, as wrappers around Console functions
that add new message to the Console.
* Implement console.clear() like so:
- m_messages get cleared;
- a new_message with kind set ConsoleMessageKind::Clear gets added
to m_messages, its text is an empty AK::String;
* Give credit to linusg in Console.cpp since I used his
console.trace() algorithm in Console::trace().
I think that having this abstration will help us in the implementation
of a browser console or a JS debugger. We could also add more MetaData
to ConsoleMessage, e.g. Object IDs of the arguments passed to console
functions in order to make hyperlinks, Timestamps, ecc.; which could be
interesting to see.
This will also help in implementing a `/bin/js` option to make, for
example, return a ConsoleMessageWrapper to console functions instead of
undefined. This will be useful to make tests for functions like
console.count() and console.countClear(). :^)
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Also implement ConsoleObject::count_clear() as a wrapper for
Console::count_clear()
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The goal is to start factoring out core ConsoleObject functionality and
to make ConsoleObject only a JS wrapper around Console.
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