Age | Commit message (Collapse) | Author |
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Supports spreading strings, arrays, and other objects within object
literals.
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Reference now has assign(Interpreter&, Value) which is used to write
transparently through a Reference into whatever location it refers to.
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This is solved by allowing Identifier nodes to produce a Reference with
the global object as base.
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Expression nodes can now be asked to produce a Reference. We then use
this to implement the "delete" operator without downcasting the child
node to a MemberExpression manually.
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Implement the syntax and behavor necessary to support array literals
such as [...[1, 2, 3]]. A type error is thrown if the target of the
spread operator does not evaluate to an array (though it should
eventually just check for an iterable).
Note that the spread token's name is TripleDot, since the '...' token is
used for two features: spread and rest. Calling it anything involving
'spread' or 'rest' would be a bit confusing.
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It turns out "delete" is actually a unary op :)
This patch implements deletion of object properties, it doesn't yet
work for casually deleting properties from the global object.
When deleting a property from an object, we switch that object to
having a unique shape, no longer sharing shapes with others.
Once an object has a unique shape, it no longer needs to care about
shape transitions.
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"var" declarations are hoisted to the nearest function scope, while
"let" and "const" are hoisted to the nearest block scope.
This is done by the parser, which keeps two scope stacks, one stack
for the current var scope and one for the current let/const scope.
When the interpreter enters a scope, we walk all of the declarations
and insert them into the variable environment.
We don't support the temporal dead zone for let/const yet.
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Many other parsers call it with this name.
Also Type can be confusing in this context since the DeclarationType is
not the type (number, string, etc.) of the variables that are being
declared by the VariableDeclaration.
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This patch only adds the AST node, the parser doesn't create them yet.
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Now that we have two separate storages for Object properties depending
on what kind of index they have, it's nice to have an abstraction that
still allows us to say "here's a property name".
We use PropertyName to always choose the optimal storage path directly
while interpreting the AST. :^)
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We were allowing this dangerous kind of thing:
RefPtr<Base> base;
RefPtr<Derived> derived = base;
This patch changes the {Nonnull,}RefPtr constructors so this is no
longer possible.
To downcast one of these pointers, there is now static_ptr_cast<T>:
RefPtr<Derived> derived = static_ptr_cast<Derived>(base);
Fixing this exposed a ton of cowboy-downcasts in various places,
which we're now forced to fix. :^)
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This patch adds support in the parser and interpreter for this:
var a = 1, b = 2, c = a + b;
VariableDeclaration is now a sequence of VariableDeclarators. :^)
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This is just here to make the AST class hierarchy more spec-like.
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This name matches other parsers.
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There is no such thing as a "undefined literal" in JS - undefined is
just a property on the global object with a value of undefined.
This is pretty similar to NaN.
var undefined = "foo"; is a perfectly fine AssignmentExpression :^)
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This avoids executing the LHS of the object expression twice when doing
a call on the result of an object expression.
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The "break" keyword now unwinds to the nearest ScopeType::Breakable.
There's no support for break labels yet, but we'll get there too.
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This operator walks the prototype chain of the RHS value and looks for
a "prototype" property with the same value as the prototype of the LHS.
This is pretty cool. :^)
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NewExpression mostly piggybacks on the existing CallExpression. The big
difference is that "new" creates a new Object and passes it as |this|
to the callee.
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You can now throw an expression to the nearest catcher! :^)
To support throwing arbitrary values, I added an Exception class that
sits as a wrapper around whatever is thrown. In the future it will be
a logical place to store a call stack.
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This is the first step towards support exceptions. :^)
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A bunch of code was relying on this not happenind, in particular the
parsing of "for" statements. Reorganized things so they work again.
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We can now handle scripts with if/else in LibJS. Most of the changes
are about fixing IfStatement to store the consequent and alternate node
as Statements.
Interpreter now also runs Statements, rather than running ScopeNodes.
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This makes variable and property lookups a lot faster since comparing
two FlyStrings is O(1).
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This patch implements basic parsing of "if" statements. We don't yet
support parsing "else", so I added a FIXME about that.
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- move() the property map when constructing ObjectExpression instead of
making a copy.
- Use key+value iterators to traverse the property map in the execute()
and dump() functions.
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MemberExpression comes in two flavors:
computed: a[b]
non-computed: a.b
We can now parse both of the types. :^)
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Note that property lookup is not functional yet.
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This is pretty naive, we just walk up the prototype chain and call any
NativeProperty setter that we find. If we don't find one, we put/set
the value as an own property of the object itself.
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