Age | Commit message (Collapse) | Author |
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The GEventLoop class is long gone, and the only class in these files is
GWindowServerConnection, so let's update the file names. :^)
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GEventLoop was just a dummy subclass of CEventLoop anyway. The only
thing it actually did was make sure a GWindowServerConnectionw was
instantiated. We now take care of that in GApplication instead.
CEventLoop is now non-virtual and a little less confusing. :^)
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The C_OBJECT macro now also inserts a static construct(...) helper into
the class. Now we can make the constructor(s) private and instead call:
auto socket = CTCPSocket::construct(arguments);
construct() returns an ObjectPtr<T>, which we'll later switch to being
a NonnullRefPtr<T>, once everything else in in place for ref-counting.
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This was a mistake, of course. Nested event loops don't need (or want)
independent server connections.
We initialize the connection early in GEventLoop for e.g. users that
want to get the size of a GDesktop before the connection has been
established.
Bug noticed by Andreas, introduced by me ;-)
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Sticking these in a namespace allows us to use a more generic
("Connection") term without clashing, which is way easier to understand
than to try to come up with unique names for both.
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As a consequence, move to use an explicit handshake() method rather than
calling virtuals from the constructor. This seemed to not bother
AClientConnection, but LibGUI crashes (rightfully) because of it.
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Things were getting a little crowded in the project root, so this patch
moves the Lib*/ directories into Libraries/.
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