Age | Commit message (Collapse) | Author |
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Now that we can set icons directly "by bitmap", there's no need for passing
around the icon paths anymore, so get rid of all the IPC and API related
to that. :^)
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Now that we support more than 2 clients per shared buffer, we can use them
for window icons. I didn't do that previously since it would have made the
Taskbar process unable to access the icons.
This opens up some nice possibilities for programmatically generated icons.
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This allows HashMap::get() to be used for value types that cannot be default
constructed (e.g NonnullOwnPtr.)
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This was a mistake, of course. Nested event loops don't need (or want)
independent server connections.
We initialize the connection early in GEventLoop for e.g. users that
want to get the size of a GDesktop before the connection has been
established.
Bug noticed by Andreas, introduced by me ;-)
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Sticking these in a namespace allows us to use a more generic
("Connection") term without clashing, which is way easier to understand
than to try to come up with unique names for both.
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As a consequence, move to use an explicit handshake() method rather than
calling virtuals from the constructor. This seemed to not bother
AClientConnection, but LibGUI crashes (rightfully) because of it.
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Things were getting a little crowded in the project root, so this patch
moves the Lib*/ directories into Libraries/.
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