Age | Commit message (Collapse) | Author |
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Before, serenity would only backspace one character for a tab.
This is the only feature that my OS has and serenity doesn't.
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Previously there was a mix of returning plain strings and returning
explicit string views using `operator ""sv`. This change switches them
all to standardized on `operator ""sv` as it avoids a call to strlen.
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This singleton simplifies many aspects that we struggled with before:
1. There's no need to make derived classes of Device expose the
constructor as public anymore. The singleton is a friend of them, so he
can call the constructor. This solves the issue with try_create_device
helper neatly, hopefully for good.
2. Getting a reference of the NullDevice is now being done from this
singleton, which means that NullDevice no longer needs to use its own
singleton, and we can apply the try_create_device helper on it too :)
3. We can now defer registration completely after the Device constructor
which means the Device constructor is merely assigning the major and
minor numbers of the Device, and the try_create_device helper ensures it
calls the after_inserting method immediately after construction. This
creates a great opportunity to make registration more OOM-safe.
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Instead of doing so in the constructor, let's do immediately after the
constructor, so we can safely pass a reference of a Device, so the
SysFSDeviceComponent constructor can use that object to identify whether
it's a block device or a character device.
This allows to us to not hold a device in SysFSDeviceComponent with a
RefPtr.
Also, we also call the before_removing method in both SlavePTY::unref
and File::unref, so because Device has that method being overrided, it
can ensure the device is removed always cleanly.
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This makes the user-facing type only take the node member pointer, and
lets the compiler figure out the other needed types from that.
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These methods are no longer needed because SystemServer is able to
populate the DevFS on its own.
Device absolute_path no longer assume a path to the /dev location,
because it really should not assume any path to a Device node.
Because StorageManagement still needs to know the storage name, we
declare a virtual method only for StorageDevices to override, but this
technique should really be removed later on.
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This tidies up error propagation in a number of places.
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Dr. POSIX really calls these "open file description", not just
"file description", so let's call them exactly that. :^)
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This expands the reach of error propagation greatly throughout the
kernel. Sadly, it also exposes the fact that we're allocating (and
doing other fallible things) in constructors all over the place.
This patch doesn't attempt to address that of course. That's work for
our future selves.
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The default template argument is only used in one place, and it
looks like it was probably just an oversight. The rest of the Kernel
code all uses u8 as the type. So lets make that the default and remove
the unused template argument, as there doesn't seem to be a reason to
allow the size to be customizable.
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This makes EFAULT propagation flow much more naturally. :^)
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This is the idiomatic way to declare type aliases in modern C++.
Flagged by Sonar Cloud as a "Code Smell", but I happen to agree
with this particular one. :^)
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This class represents a set of Thread::Blocker objects attached to
something that those blockers are waiting on.
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This matches MutexLocker, and doesn't sound like it's a lock itself.
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Let's make it obvious what we're protecting it with.
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This has several benefits:
1) We no longer just blindly derefence a null pointer in various places
2) We will get nicer runtime error messages if the current process does
turn out to be null in the call location
3) GCC no longer complains about possible nullptr dereferences when
compiling without KUBSAN
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This simplifies the DevPtsFS implementation somewhat, as it no longer
requires SlavePTY to register itself with it, since it can now simply
use the list of SlavePTY instances.
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Regressed in 2ff3c54153b66e71f2917afe525d64fe63305245.
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The maximum number of virtual consoles is determined at compile time,
so we can pre-allocate that many slots, dodging some heap allocations.
Furthermore, virtual consoles are never destroyed, so it's fine to
simply store a raw pointer to the currently active one.
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Let's allow users to allocate more pseudo-terminals if they want.
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VirtualConsole::m_lock was only used in a single place: on_tty_write()
That function is already protected by a global lock, so this second
lock served no purpose whatsoever.
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Instead of `Memory::Region::Access::Read | Memory::Region::AccessWrite`
you can now say `Memory::Region::Access::ReadWrite`.
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Now that all KResult and KResultOr are used consistently throughout the
kernel, it's no longer necessary to return negative error codes.
However, we were still doing that in some places, so let's fix all those
(bugs) by removing the minuses. :^)
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In order to remove the public DoubleBuffer constructor, we need to
convert the callers to the factory instead, allowing the caller to
observe OOM.
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The kernel has been gradually moving towards KResult from just bare
int's, this change migrates the IOCTL paths.
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In preparation for modifying the Kernel IOCTL API to return KResult
instead of int, we need to fix this ioctl to an argument to receive
it's return value, instead of using the actual function return value.
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It's easy to forget the responsibility of validating and safely copying
kernel parameters in code that is far away from syscalls. ioctl's are
one such example, and bugs there are just as dangerous as at the root
syscall level.
To avoid this case, utilize the AK::Userspace<T> template in the ioctl
kernel interface so that implementors have no choice but to properly
validate and copy ioctl pointer arguments.
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Let's be explicit about what kind of lock this is meant to be.
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This is the overwhelming standard in the project, but there were some
cases in the kernel which were not following it, lets fix those cases!
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Instead of returning char const*, we can also give you a StringView.
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These small changes fix the remaining warnings that come up during
kernel compilation with Clang. These specific fixes were for benign
things: unused lambda captures and braces around scalar initializers.
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Instead of calling clear() for each virtual console we initialize, we
only call clear() when activating it from ConsoleManagement.
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This commit converts naked `new`s to `AK::try_make` and `AK::try_create`
wherever possible. If the called constructor is private, this can not be
done, so we instead now use the standard-defined and compiler-agnostic
`new (nothrow)`.
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This also removes a lot of CPU.h includes infavor for Sections.h
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This does not add any functional changes
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