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Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).
No functional changes.
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This exposes the child processes for a process as a directory
of symlinks to the respective /proc entries for each child.
This makes for an easier and possibly more efficient way
to find and count a process's children. Previously the only
method was to parse the entire /proc/all JSON file.
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https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules
"The compiler is more likely to get the default semantics right and
you cannot implement these functions better than the compiler."
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This patch adds the FileSystemID type, which is a distinct u32.
This prevents accidental conversion from arbitrary integers.
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This allows us to propagate errors from inside the callback with TRY().
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We now use AK::Error and AK::ErrorOr<T> in both kernel and userspace!
This was a slightly tedious refactoring that took a long time, so it's
not unlikely that some bugs crept in.
Nevertheless, it does pass basic functionality testing, and it's just
real nice to finally see the same pattern in all contexts. :^)
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ProcFSGlobalInode now calls `write_bytes()`, `truncate()` and
`set_mtime()` on its associated component. This allows us to write 0 or
1 to a ProcFSSystemBoolean component to toggle a boolean value.
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This patch adds KBufferBuilder::try_create() and treats it like anything
else that can fail. And so, failure to allocate the initial internal
buffer of the builder will now propagate an ENOMEM to the caller. :^)
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Dr. POSIX really calls these "open file description", not just
"file description", so let's call them exactly that. :^)
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This allows us to simplify a whole bunch of call sites with TRY(). :^)
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There are a number of places that don't have an error propagation path
right now, so I've added FIXME's about that.
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This allows us to propagate a whole bunch of KBufferBuilder errors.
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The default template argument is only used in one place, and it
looks like it was probably just an oversight. The rest of the Kernel
code all uses u8 as the type. So lets make that the default and remove
the unused template argument, as there doesn't seem to be a reason to
allow the size to be customizable.
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This matches MutexLocker, and doesn't sound like it's a lock itself.
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...in a few more places, at least.
find(1) is about to start relying on the reported types more or less
reflecting reality. This is especially relevant for magic symlinks
in ProcFS.
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There were many places in which allocation failure was noticed but
ignored.
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Instead, use more static patterns to acquire that sort of data.
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Use a Mutex instead of a SpinLock to protect the per-FileDescription
generated data cache. This allows processes to go to sleep while
waiting their turn.
Also don't try to be clever by reusing existing cache buffers.
Just allocate KBuffers as needed (and make sure to surface failures.)
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Folders are a GUI concept. File systems have directories.
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In case we are about to delete the PID directory, we clear the Process
pointer. If someone still holds a reference to the PID directory (by
opening it), we still need to delete the process, but we can't delete
the directory, so we will keep it alive, but any operation on it will
fail by propogating the error to userspace about that the Process was
deleted and therefore there's no meaning to trying to do operations on
the directory.
Fixes #8576.
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This matches the formatting used in SysFS.
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Folders are a GUI concept, file systems have directories. :^)
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This matches our common naming style better.
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Now we use WeakPtrs to break Ref-counting cycle. Also, we call the
prepare_for_deletion method to ensure deleted objects are ready for
deletion. This is necessary to ensure we don't keep dead processes,
which would become zombies.
In addition to that, add some debug prints to aid debug in the future.
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Instead of using one file for the entire "backend" of the ProcFS data
and metadata, we could split that file into two files that represent
2 logical chunks of the ProcFS exposed objects:
1. Global and inter-process information. This includes all fixed data in
the root folder of the ProcFS, networking information and the bus
folder.
2. Per-process information. This includes all dynamic data about a
process that resides in the /proc/PID/ folder.
This change makes it more easier to read the code and to change it,
hence we do it although there's no technical benefit from it now :)
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Instead of copying a Vector everytime we need to enumerate a Process'
file descriptions, we can just temporarily lock so it won't change.
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The new ProcFS design consists of two main parts:
1. The representative ProcFS class, which is derived from the FS class.
The ProcFS and its inodes are much more lean - merely 3 classes to
represent the common type of inodes - regular files, symbolic links and
directories. They're backed by a ProcFSExposedComponent object, which
is responsible for the functional operation behind the scenes.
2. The backend of the ProcFS - the ProcFSComponentsRegistrar class
and all derived classes from the ProcFSExposedComponent class. These
together form the entire backend and handle all the functions you can
expect from the ProcFS.
The ProcFSExposedComponent derived classes split to 3 types in the
manner of lifetime in the kernel:
1. Persistent objects - this category includes all basic objects, like
the root folder, /proc/bus folder, main blob files in the root folders,
etc. These objects are persistent and cannot die ever.
2. Semi-persistent objects - this category includes all PID folders,
and subdirectories to the PID folders. It also includes exposed objects
like the unveil JSON'ed blob. These object are persistent as long as the
the responsible process they represent is still alive.
3. Dynamic objects - this category includes files in the subdirectories
of a PID folder, like /proc/PID/fd/* or /proc/PID/stacks/*. Essentially,
these objects are always created dynamically and when no longer in need
after being used, they're deallocated.
Nevertheless, the new allocated backend objects and inodes try to use
the same InodeIndex if possible - this might change only when a thread
dies and a new thread is born with a new thread stack, or when a file
descriptor is closed and a new one within the same file descriptor
number is opened. This is needed to actually be able to do something
useful with these objects.
The new design assures that many ProcFS instances can be used at once,
with one backend for usage for all instances.
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