Age | Commit message (Expand) | Author |
---|---|---|
2019-01-16 | Use a CircularQueue for the PS/2 mouse driver. | Andreas Kling |
2019-01-16 | Pass the process to CharacterDevice::read/write. | Andreas Kling |
2019-01-16 | Rename CharacterDevice::has_data_available_for_reading() -> can_read(). | Andreas Kling |
2019-01-15 | Allow character devices to block write attempts until there is more space. | Andreas Kling |
2019-01-14 | Start refactoring the windowing system to use an event loop. | Andreas Kling |
2019-01-12 | Make PS2MouseDevice behave more like a proper character device. | Andreas Kling |
2019-01-11 | Hook up the PS2MouseDevice to the AbstractScreen+WindowManager. | Andreas Kling |
2019-01-11 | Add a simple PS/2 mouse device. | Andreas Kling |